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Old 04-01-2020, 03:55 PM
Videri Videri is offline
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Unless they've fixed it, Archery damage is based on STR instead of DEX. See the thread entitled Archery uses STR instead of DEX!!!!

Everyone is saying Dex governs archery damage, because it's supposed to, and the Wiki says it does, and Brad McQuaid said it does. But it doesn't currently on P99. This may be an EQEmu code mistake.

The upside is that rangers can gear for Str to increase both their melee and archery damage.
Last edited by Videri; 04-01-2020 at 03:58 PM..
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Old 04-01-2020, 04:55 PM
Christina. Christina. is offline
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It is str here, which is a good thing an lil bonus for rangers. Str = DMG Dex = critical chance / procs.
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Old 04-01-2020, 04:58 PM
Caerulus Caerulus is offline
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Quote:
Originally Posted by Christina. [You must be logged in to view images. Log in or Register.]
It is str here, which is a good thing an lil bonus for rangers. Str = DMG Dex = critical chance / procs.
okay, so archery is bugged on green as well as blue. that's what i needed to know. so str actually governs atk as well?

thanks for the replies, everyone!
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Old 04-02-2020, 09:13 AM
fadetree fadetree is offline
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Quote:
Originally Posted by Caerulus [You must be logged in to view images. Log in or Register.]
okay, so archery is bugged on green as well as blue. that's what i needed to know. so str actually governs atk as well?

thanks for the replies, everyone!
I don't think STR 'governs' ATK...it's one of the major components, though. Your level and skill in the weapon also matters. Like AC, it is split into 2 components, although I forget what the names or difference is, and is combined on the UI to look like a single number. AC works the in a similar way, see https://everquest.fanra.info/wiki/Armor_Class.

Here's a explanation of the ATK components, although not the best explanation of ATK that I've ever seen, but it's close enough:

Quote:
“Attack, like AC, is also composed of two parts. One is based on your Strength and wielded weapon to decided how hard you hit the mob when you connect. Let's call this Power. Brohg writes: The Power part of Attack is how hard you hit, when you hit. No amount of power will raise your max hit, but those who are familiar with the (1-20)*DI nature of Everquest damage will understand that shifting your average hits higher on the 1-20 scale will lead to much more overall damage. This is what Power does. Power is modified by Offense skill, Strength score, and +ATK mods on items. In combat, Power is opposed by the target's Mitigation.

The other part of Attack decides how often you hit. This is based on your weapon skills. We can also safely assume that your Offense skill is also one part of the calculation. Again, Brohg teaches us: "Displayed "Attack" is Accuracy+Power. Accuracy is how likely one is to hit one's target, and in combat is compared to the Avoidance part of AC (more on that later). Accuracy comes from two sources, Weapon Skills and +Accuracy mods on items."
In later expansions they started adding item +atk too, and some spells and stuff that also boost it, kind of like how haste works. I'm not sure, but I don't think Vanilla through Velious had any +atk items?
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