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Old 03-30-2020, 11:37 PM
choppedandglued choppedandglued is offline
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I made a druid on green. My first druid. I really wish I meet this class on live. I feel like it's the best class in the game, and I'm in love with it.
  #2  
Old 03-31-2020, 08:10 AM
Lendari Lendari is offline
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Originally Posted by choppedandglued [You must be logged in to view images. Log in or Register.]
I made a druid on green. My first druid. I really wish I meet this class on live. I feel like it's the best class in the game, and I'm in love with it.
Druids really drop off in power after about level 40. By level 60 they will be considered a "backup healer" without any other meaningful utility to offer. Especially when fighting in a dungeon or other "indoor" locations where many spells are not usable. This is because greater heal is not mana efficient enough to heal a fully geared tank (and the rest of the party) through continuous pulls. While the same issue affects shaman, they have slow which greatly reduces damage on the tank and they have haste/tash and melee stat buffs that will always result in them getting picked over a druid for an xp group.

If you really want to play a druid to max level get ready for a lot of solo quad kiting sessions.
Last edited by Lendari; 03-31-2020 at 08:28 AM..
  #3  
Old 03-31-2020, 09:03 AM
solleks solleks is offline
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Originally Posted by Lendari [You must be logged in to view images. Log in or Register.]
Druids really drop off in power after about level 40. By level 60 they will be considered a "backup healer" without any other meaningful utility to offer. Especially when fighting in a dungeon or other "indoor" locations where many spells are not usable. This is because greater heal is not mana efficient enough to heal a fully geared tank (and the rest of the party) through continuous pulls. While the same issue affects shaman, they have slow which greatly reduces damage on the tank and they have haste/tash and melee stat buffs that will always result in them getting picked over a druid for an xp group.

If you really want to play a druid to max level get ready for a lot of solo quad kiting sessions.
So wrong
  #4  
Old 03-31-2020, 05:41 PM
Videri Videri is offline
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Originally Posted by solleks [You must be logged in to view images. Log in or Register.]
So wrong
Yeah, I just hit 49 on my druid and she is such a powerhouse. Yes, she can't bulldoze a dungeon like an enchanter or shaman, and she can only main heal because I have a manastone, but anything else, she can do. Quadding, root-rotting, charming mobs in Kedge, two-shotting yun shamans in Lower Guk with Starfire, Skin Like Nature is a huge HP buff with +2 hp regen...every class has limits, but druids are strong in many ways.

I won't be maining her, however. I'm going either warrior or cleric this time around.
  #5  
Old 03-31-2020, 08:33 PM
NPC NPC is offline
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Originally Posted by Videri [You must be logged in to view images. Log in or Register.]
Yeah, I just hit 49 on my druid and she is such a powerhouse. Yes, she can't bulldoze a dungeon like an enchanter or shaman, and she can only main heal because I have a manastone, but anything else, she can do. Quadding, root-rotting, charming mobs in Kedge, two-shotting yun shamans in Lower Guk with Starfire, Skin Like Nature is a huge HP buff with +2 hp regen...every class has limits, but druids are strong in many ways.

I won't be maining her, however. I'm going either warrior or cleric this time around.
Druids are ok now, but when kunark hits an all the 50+ lv mobs have 20k hps, you will spend your whole mana bar HELPING the group kill 2-3 mobs. Those spells you have that do 20% of mobs life bar in one cast? You will have to cast it like 5-6 times to do that same 20% in Kunark. The real problem is the HP buffs mobs keep getting the higher level you go. 1st example Hill Giants 2500hp, but spectre, griffons, deep aqua goblins, all same level as giants, but have 1k less hps. Kunark is way, way worse. 40th level hps start doubling on mobs, 45th level they triple, 50th an kunark they quadruple, and it just keeps going. Casters start to get the shaft as melee's are a complete heal away from infinite damage. Casters doing spell damage have to spend so much time medding due to the insane increase in mob HPs. If you cannot help do or augment melee damage in Kunark you start to fall to the way side as a class.

So for the record, chanters are the best simply do to this reason, they can augment melee damage with haste, they can do melee damage with charmed pets, then haste those pets an hand them magic weapons an armor. They can also mez, and do DD damage, tash, clarity, slow. I think they have kitchen sink some place too.
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