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Old 03-30-2020, 11:26 PM
Cen Cen is offline
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Originally Posted by Lendari [You must be logged in to view images. Log in or Register.]
As a 35 mage, I feel like enchanters are just better in ever possible way. Better pet when they charm and then all the utility from mez, clarity and haste. It's kinda crazy how good that class is.
Yep, the game isn't balanced. Broken record here, but if Magician and Wizard were both merged into one caster class, with all their spells, abilities, powers, and even their epics were combined into one epic power.. they MIGHT be as strong as an enchanter, but probably not.
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Old 03-31-2020, 05:48 PM
Videri Videri is offline
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Originally Posted by Cen [You must be logged in to view images. Log in or Register.]
Yep, the game isn't balanced. Broken record here, but if Magician and Wizard were both merged into one caster class, with all their spells, abilities, powers, and even their epics were combined into one epic power.. they MIGHT be as strong as an enchanter, but probably not.
Have you heard of this notion that if they gave Clarity to wizards instead of enchanters, it would balance both classes? I think I like the idea.

And ya know, I actually think there's something to appreciate in how tightly-focused wizards are. Nukes; and root/stun/dispel/ports. Lots of sitting, lots of downtime, lots of time to socialize and plan. I enjoyed playing my wizard on Blue to 55. I was doing the quad + afk tactic a lot of the time, with chores/workouts/other games in between. [You must be logged in to view images. Log in or Register.]

I also think high-downtime roles like wizard and cleric are good for players who like to contribute in the form of leadership or socializing. It's hard to type out plans and suggestions while chasing NPCs around or spamming CC spells. As a sitter, you have the luxury of assessing the situation and making calls.
  #3  
Old 03-31-2020, 05:56 PM
Eshez Eshez is offline
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Originally Posted by Videri [You must be logged in to view images. Log in or Register.]
Have you heard of this notion that if they gave Clarity to wizards instead of enchanters, it would balance both classes? I think I like the idea.

And ya know, I actually think there's something to appreciate in how tightly-focused wizards are. Nukes; and root/stun/dispel/ports. Lots of sitting, lots of downtime, lots of time to socialize and plan. I enjoyed playing my wizard on Blue to 55. I was doing the quad + afk tactic a lot of the time, with chores/workouts/other games in between. [You must be logged in to view images. Log in or Register.]

I also think high-downtime roles like wizard and cleric are good for players who like to contribute in the form of leadership or socializing. It's hard to type out plans and suggestions while chasing NPCs around or spamming CC spells. As a sitter, you have the luxury of assessing the situation and making calls.

I've always said that it would help a lot if wizards got clarity. Would have made them a lot more group friendly.
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Old 03-31-2020, 08:40 PM
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Originally Posted by Eshez [You must be logged in to view images. Log in or Register.]
I've always said that it would help a lot if wizards got clarity. Would have made them a lot more group friendly.
They did, they gave them familiars, in Luclin? That's basically self only clarity. I think the 1st familiar is 2/per tick, next one is 4/per tick, i think you can get an AA familiar with like 6 mana per tick, then I believe the last is 8 mana per tick.
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Old 03-31-2020, 08:45 PM
magnetaress magnetaress is offline
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Originally Posted by NPC [You must be logged in to view images. Log in or Register.]
They did, they gave them familiars, in Luclin? That's basically self only clarity. I think the 1st familiar is 2/per tick, next one is 4/per tick, i think you can get an AA familiar with like 6 mana per tick, then I believe the last is 8 mana per tick.
Luclin was awesome. The familiar was my favorite addition. Even the first one which was just a slight +mana buff and fizzle buff.

Wizards got more amazing as they were able to resist stuff n rune themselves against AoE magic by pop, ldon.
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Old 03-31-2020, 09:20 PM
Christina. Christina. is offline
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Luclin was cool. It introduced gnomes and halfling Knights. Vah Shir race, Beastlords, AA's and new models.. the Nexus was cool too.

Sorry this was off of the topic but after magnetaress made me think of luclin lol
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  #7  
Old 04-01-2020, 01:16 PM
larper99 larper99 is offline
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Originally Posted by Eshez [You must be logged in to view images. Log in or Register.]
I've always said that it would help a lot if wizards got clarity. Would have made them a lot more group friendly.
Actually, the designers seemed to base the Wizard class from both the Tolkien model and from other fantasy where Wizards were isolated, aloof, and selfish power mongers.

So, like Necros, they shouldn't be too group oriented, per se. But they should be able to be effective in a group, which seems to be the general consensus that they are not.

Since Necros have the logical ability to sacrifice Health (ie, Life) for Mana (Power), Wizards should similarly be able to sacrifice Endurance(ie, Strength, vitality) for Mana (Power).

Endurance seems to be a relatively unused statistic in the game. The Bard gets a Endurance regen song which I have never used, nor seen a need to use. If Endurance were more dynamic in game like Health and Mana, the Wizard tapping into it would be similar to a Necro tapping into Health. Now, a Bard would have a reason to play Jaxan's. The group could feed Endurance to a Wiz when needed. Food would play a bigger role in the game. Etc.

Don't give then clarity. Give them something that makes them different, with different mechanics than other classes, like Necros. Yeah, that makes it a different game altogether, not classic EQ. The game always seems to have the feel of being unfinished, like it was a prototype. It should have been "finished", not constantly patched and extended.
  #8  
Old 04-01-2020, 02:39 PM
Cen Cen is offline
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Originally Posted by Videri [You must be logged in to view images. Log in or Register.]
Have you heard of this notion that if they gave Clarity to wizards instead of enchanters, it would balance both classes? I think I like the idea.

And ya know, I actually think there's something to appreciate in how tightly-focused wizards are. Nukes; and root/stun/dispel/ports. Lots of sitting, lots of downtime, lots of time to socialize and plan. I enjoyed playing my wizard on Blue to 55. I was doing the quad + afk tactic a lot of the time, with chores/workouts/other games in between. [You must be logged in to view images. Log in or Register.]

I also think high-downtime roles like wizard and cleric are good for players who like to contribute in the form of leadership or socializing. It's hard to type out plans and suggestions while chasing NPCs around or spamming CC spells. As a sitter, you have the luxury of assessing the situation and making calls.
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Originally Posted by Videri [You must be logged in to view images. Log in or Register.]
Cenbro. Consider the amount of time you'd save if you stopped deleting characters EVER. Just keep 'em around. You never know when you'll want to park a level 4 or 10 or 20 character in some zone.

Imagine if you hadn'd deleted your level 12 Barbarian shaman. You could level him to 14 before Kunark and bind it at the TD firepots. Then, if you feel like playing a shaman someday, you have a level 14 shaman bound at the firepots.

Just come up with a few more suffixes, ok? Like -sored, -turion, -terfold...the possibilities are endless.

I concur with everything. I wish I wasn't a crazy person, and that Wizards ran on a different type of mana hardcoding like bards do, that makes theirs regen super fast all the time. Wizards with a whole spell line of 100% free nukes might not even be the most OP thing in the world.
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Old 04-02-2020, 04:07 PM
magnetaress magnetaress is offline
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Originally Posted by Cen [You must be logged in to view images. Log in or Register.]
I concur with everything. I wish I wasn't a crazy person, and that Wizards ran on a different type of mana hardcoding like bards do, that makes theirs regen super fast all the time. Wizards with a whole spell line of 100% free nukes might not even be the most OP thing in the world.
There's always wizard clickies come kubark.
  #10  
Old 04-02-2020, 04:35 PM
Christina. Christina. is offline
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I feel as if every class is the way it was intended to be. Think about it..if this game was balanced, it would suck and not be Everquest. A warriors job is to lead a group into battle so he's going to be group dependent for the most part. An enchanter is an illusionist, a controller of the "mind"..it made sense an played into the lore that they'd be able to give other players mental "clarity" and change NPCs perception of reality.. necromancers do exactly what necromancers should do..cast plagues, curses and control undead. paladin's are holy warriors , sks etc etc. I personally think the devs did an awesome job on everquest and made it to where us player would need each other, somewhere down the line..wether if it's just for a portal opening or an increase of run speed lol.
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Last edited by Christina.; 04-02-2020 at 04:49 PM..
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