Quote:
Originally Posted by Wallicker
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It’s super easy to position yourself where a mob isn’t going to flee, plus that snare is a 6 second cast for 6 ticks of snare, pretty shitty. Plus most likely your mob will already be rooted...Honestly of the clickies I’d rather have fear undead and animal. Allowing you a quick cast interrupt of these species. Being able to interrupt a CH or nasty spell is a better utility than that shitty snare(think soloing seb crypt) or HS(is drusella flagged undead?)
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Ya, if all you wanted to do with your shaman is farm seb crypt, CT would prolly be a better religion to pick. It's a non sequitur though, because ogres can't pick CT as a god.
And if you have snare it can often be advantageous to keep mobs a place where they might flee and either let root break or not root them at all. You let them run and then hamless drool while snared at low life. In a way it's like starting the fight with all your enemies immediately losing 10% o their life if used correctly.
If you do want to talk purely about long term "end game", snare will eventually stack with root giving you a buffer to re-root dangerous melee mobs who otherwise would get to tear you up before you could reroot them.