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#1
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Polixenes: I had started writing my post and when I finished it yours was before mine, it sounds like we have almost the same idea :P
Necro/Enchanter Hybrid Their main ability would be able to possess a mob and while they're possessing it, it drains the mob health and transfers it to your character, and allows you to play as the mob and attack anything you want. While you're possessing something you have NO control over your actual character, but your character takes 70% incoming damage. It's a much longer lasting and more durable charm, that lasts longer than any other charm. Other skills include lulling, life taps (though much less powerful than Necromancers), fears and snares. They also have an invis that works as a regular AND undead invis at the same time, but it's self only. They can't FD, but have a fast-casting unlimited AoE mesmerize/mem blur that lasts for up to 10 seconds so they can get away.
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Last edited by Hottbiscuits Dreadmuffin; 06-07-2011 at 11:01 AM..
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#2
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Cloth class that uses a 2 handed weapon has super high DPS fire/magic based abilities but no defensive stats to speak of and has a cool down that turns him into Cthulhu like monster and reduces all the damage he takes and increased his DPS for short time as well as a high fire based DS.
As a caster who melees he should have some abilities to close the gap on the target like a quick casting stun but no nukes to speak of. | ||
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#3
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I'd make a class called Zeelot
It'd be a shadowknight with the innate ability to death touch any player named Sodapop, Tralina, or Chtulu.
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Zeelot <TMO>
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