Project 1999

Go Back   Project 1999 > Green Community > Green Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 01-27-2020, 06:05 PM
tommydgun tommydgun is offline
Kobold


Join Date: Jan 2013
Posts: 139
Default

It's not just that it is fiat money and all MMO economies are definitely not the same, not even close. For starters EQ has no plat sink really of any global significance. But the inflation doesnt really occur on all items it is very selective. My conclusion is fine. The economy currently sucks. Items aren't selling especially at the high end. You can tell because the same people are selling the same items at the same prices for days or weeks and if you ever call them out on it they say, "LOL IVE SOLD TWO BAGS FULL THIS WEEK" or something asinine.
  #2  
Old 01-27-2020, 07:34 PM
Smellybuttface Smellybuttface is offline
Sarnak


Join Date: Mar 2019
Posts: 320
Default

Quote:
Originally Posted by tommydgun [You must be logged in to view images. Log in or Register.]
It's not just that it is fiat money and all MMO economies are definitely not the same, not even close. For starters EQ has no plat sink really of any global significance.
^
This is true. Some games are able to control inflation by built-in mechanisms to remove large swaths of currency in the game. If anyone has played the Elder Scrolls Online, trading spots in that game are auctioned off weekly for player guilds to bid over. To get a choice trading location in the game, guilds would spend exorbitant sums of money to acquire. This removes that much currency from the game, and the market can stay at an equilibrium. EQ has never had this, and it's why servers that have been up for a long time (ex. Firiona Vie on live) have high-end items going for 12-15 million platinum.
  #3  
Old 01-27-2020, 10:34 PM
Tilien Tilien is offline
Sarnak


Join Date: Jul 2017
Posts: 363
Default

Quote:
Originally Posted by Smellybuttface [You must be logged in to view images. Log in or Register.]
^
This is true. Some games are able to control inflation by built-in mechanisms to remove large swaths of currency in the game. If anyone has played the Elder Scrolls Online, trading spots in that game are auctioned off weekly for player guilds to bid over. To get a choice trading location in the game, guilds would spend exorbitant sums of money to acquire. This removes that much currency from the game, and the market can stay at an equilibrium. EQ has never had this, and it's why servers that have been up for a long time (ex. Firiona Vie on live) have high-end items going for 12-15 million platinum.
But the problem is the effects are wrong based on what everyone says. Or.. were wrong on Blue. I guess we'll see on Green.

The problem is that as people level up mid range items become more common and the only people who need them are people with less money who haven't played as much. This has a massive DEflationary effect on the economy. This is why on Blue you can buy a full kit that would be fine for level 50-55 level content for easily under 10k. Despite no where for plat to go, inflation only exists in limited ways in p99.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 06:29 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.