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#1
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Last edited by Hazek; 12-28-2019 at 11:38 AM..
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#2
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In a recent group I was just reminded of some obvious and valuable lessons that are easy to overlook. And its that you can't convince morons; even worse when there's more than one who agree with each other.
So if you join a group and they're adamant about the backwards NBG then you're forced to choose between losing items or plat that you deserve (unless stuff for your class drops), or losing exp by not grouping with them, even if you try to establish it from the beginning. If they're already stuck on bad loot rules then those are your only two options. And arguing about it will always backfire. | ||
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Last edited by Hazek; 12-28-2019 at 12:42 PM..
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#3
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#4
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#5
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As an example: - Member 01 has been with the group for 05 hours. - Member 02 has been with the group for 05 hours. - Member 03 has been with the group for 03 hours. - Member 04 has been with the group for 03 hours. - Member 05 has been with the group for 01 hour. And you join this merry band. One hour later, the illustrious and highly sought after Jagged Band drops! Should every player roll just once, or should every member be able to roll per hour they were involved with the group? Thus both members 01 and 02 get 06 rolls, members 03 and 04 get 04 rolls, member 05 gets 02 rolls, and you get only one roll. Let's assume everybody is honest about their time involved with the group and their overall needs. So which route is fair to you - one roll each or weighed rolls? A major reason when I used to play this game and went the solo route was too often whenever I did group, some dumb ass would join the group and then they would do nothing except sit there. An item drops, everybody randoms, the dead weight wins, and follows up with, "Oh, my guild needs me." and drops the group. Besides leaching experience, this yahoo took off with loot everybody else could have used. Most players will at least "try" and help the overall group. But there are players that do jack and fucking shit thinking being in a group is like a government subsidy hand out - they deserve it just because they are special snowflakes. Perhaps their real life bleeds into the gaming world and these special cases just don't know any better, I don't know... | |||
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#7
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#8
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Throughout this thread, I mentioned certain scenarios that I asked a legitimate question to gauge how hard core is the "greed" among players. I asked about trash vendor items being of value and thus part of the roll? I brought up that players could potentially fight each other to see who is the ~strongest~ to claim the prize. Still seeking an idea on the hard core aspect, I went as far as to create a weighed system question. And all I got for subtle replies is, "I group, I roll, I roll, I roll no matter what!" Since role playing is a lost art, as you mentioned in your reply to Smellybuttface (interesting name), "Your username says alot about you too". Since I link posted words to potentially real life character actions, if all I gleam is "gimme gimme gimme!!!"... Thanks again for the Republican shot. | |||
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#9
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#10
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When you win an item your /ran clock resets to zero. | |||
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