Project 1999

Go Back   Project 1999 > Class Discussions > Casters

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 12-28-2019, 01:09 AM
DMN DMN is offline
Planar Protector

DMN's Avatar

Join Date: May 2016
Location: My own special hell
Posts: 3,346
Default

Quote:
Originally Posted by Sonnenkrieger [You must be logged in to view images. Log in or Register.]
I'm not really worried about them; it's more of a question of: Why does everyone recommend Wisdom as the starting stat pump for most people when its usefulness in groups is only present during the first few seconds of them, as opposed to the usefulness of Stamina and Charisma which provide benefits as long as the group lasts? I'll go with what I think is best, but I am curious about the justifications people have for the above question.

Also, Dwarves can't wear robes and I plan to play long term.
Ahh, well it seems the "few seconds" that actually might be the most important are the last few seconds when you run out of mana and can't heal anymore. even if you are never FM in a group you started out with more in the gas tank, so that theoretical extra heal is still there. Additionally if you do solo more wisdom can be good because they aren't terribly efficient solo'rs and tend to burn up a lot of mana when they do so. More mana will mean you can find harder targets and be less likely to have to abandon a mob because of bad resists.

Edit: and btw this the int casters forum, there is a priest forum.
Last edited by DMN; 12-28-2019 at 01:12 AM..
  #2  
Old 12-28-2019, 04:45 AM
Jimjam Jimjam is offline
Planar Protector


Join Date: Jul 2013
Posts: 12,860
Default

Quote:
Originally Posted by DMN [You must be logged in to view images. Log in or Register.]
Edit: and btw this the int casters forum, there is a priest forum.
We recommend OP spends as many points as possible in int.
  #3  
Old 12-28-2019, 08:52 AM
Meiva Meiva is offline
Sarnak


Join Date: Jan 2013
Posts: 392
Default

Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
We recommend OP spends as many points as possible in int.
There was this one necro a week in to Green that posted a screenshot showing off his early game loot. Someone noticed from the screenshot that he dumped all of his creation points in to Wisdom. His reaction was champ, but he did end up rerolling at level like 12 bahaha!!

I like this idea of Charisma for a cleric. I dont normally find Wisdom to be tough to soft cap come Kunark. Easy p-z epic quest with big dick wis. A ridiculously awesome high wis BIS shoulder peice from Sky that is so common it rots. There are some early items now that even give decent Wisdom.

As for this era, Wis would be my creation point choice. If I was rolling in Kunark I might seriously consider Charisma. I use pacify late game as cleric to move around, and its spooky as all hell due to crit fails. That Cha would be super useful couples with a few high cha items that you carry with you. If you dont plan to find, create or invest in Cha gear as well. I dont think those creation Cha points will do Jack shit.

The right answer for most people is creation points in to Wisdom. MOST people.
  #4  
Old 12-28-2019, 12:42 PM
DMN DMN is offline
Planar Protector

DMN's Avatar

Join Date: May 2016
Location: My own special hell
Posts: 3,346
Default

Quote:
Originally Posted by Meiva [You must be logged in to view images. Log in or Register.]

As for this era, Wis would be my creation point choice. If I was rolling in Kunark I might seriously consider Charisma. I use pacify late game as cleric to move around, and its spooky as all hell due to crit fails. That Cha would be super useful couples with a few high cha items that you carry with you. If you dont plan to find, create or invest in Cha gear as well. I dont think those creation Cha points will do Jack shit.

The right answer for most people is creation points in to Wisdom. MOST people.
I'd put a premium on cha even in vanilla. There are just too few very high cha items and decent cha that have good stats otherwise. You basically have tranix crown(hard to get), crude stein, gypsy medallion, opaline earrings, star ruby veil. This is going to leave you far short of 200 if your race is going to start with 75 cha. And the cha affect on lull is very high pre-200. Veil is kinda questionable since it has no stats but 9 cha. Might also mention the fact you will be doing CR... And when you are naked you obviously wont have the benefit of any gear, and the cleric who didn't max cha at character creation is going to be much more likely to get a crit lull fail in these situations.

Edit: actually empirically estimated chances
75 cha would be like 41% crit lull chance
100 would be 34%
Last edited by DMN; 12-28-2019 at 01:08 PM..
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 08:23 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.