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#1
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Pro tip for you Hazek, when you start a group, or as you join one....(as leader of group forming, you could always decide this for the group), ask what loot rules are (or tell group if you are leader of forming group). A lot of people don't like asking this because they don't want to come across as a greedy whore, but you'll run into far less issues when uberitem_002 drops that so and so wants really bad.
Myself personally I don't care which loot system is used, both have their merits and disadvantages...but when in nbg group, when I win an upgrade I will often, not always but often offer my old piece up for rest of group to random off or pass to someone else that needs. | ||
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#2
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Quote:
But I needed to make this thread because it always irked me when hypocrites invoke "need before greed" without understanding the reality that its not actually fair for others in the group. And a smart person would realize that usually politics are more important than facts so if you have no authority then you're better off using idiots to your advantage by agreeing to their rules to prevent them from rolling instead of trying to educate them and getting kicked from the group. | |||
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Last edited by Hazek; 12-25-2019 at 07:11 AM..
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#3
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Quote:
I hate the Tunnel. I remember when I started EQ on an older established server, I fell into farming Aqua goblins to buy gear that dropped from content which I had never seen. I quickly became disenchanted with the idea and almost quit playing. Luckily a new server opened up, my wife and I moved over, and we had fun looting our gear during regular progression. During that era developers were tackling problems with droppable loot marginalizing the availability of content for those it was intended for. Before instancing they introduced mechanics such as No Drop loot, in significant part to help alleviate this pressure. In our guilds and our groups we always emphasized mains looting their upgrades during completion of the content it was earned within. For us it was more satisfying, positively encouraged teamwork and helped identify players with their mains. On live for us "Greed" rolls almost always had negative connotations. P1999 is a different animal. Players spend a long time gearing up in a limited spectrum of content, often developing many alts. For some the charm is the tunnel. On the blue forums it seemed weighted towards "Greed" rolls as the popular choice. It makes sense when players identify less with a singular main character. On a new server it may be different for awhile. We don't LFG, so not a big deal for us. | |||
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