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View Poll Results: How should players compete for Raid Mobs?
The current system is great! QQ bitches 46 24.86%
Throw out variance and classicize this shit 51 27.57%
Spawn all raid targets simultaneously and FTE wins 40 21.62%
Spawn all raid targets simultaneously and disable /petition 25 13.51%
Mass PVP 49 26.49%
Guild leaders /random 100 to determine order 20 10.81%
Uthgaard gives everyone a Fungi Staff 57 30.81%
Multiple Choice Poll. Voters: 185. You may not vote on this poll

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  #41  
Old 06-03-2011, 07:04 AM
Daywolf Daywolf is offline
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Hey I didn't see a choice for "Settle it with a drinking game."
Clearly biased poll
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  #42  
Old 06-03-2011, 12:08 PM
Supaskillz Supaskillz is offline
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I voted for no variance because I actually think it would spread out content better among guilds, be more classic and create less boring play rime forcing players to sit in traks lair and play an alt for 2 days.

The reason I believe the first is true is that all dragons will end up on the same timer bc of server resets which must happen from time to time, every guild picks targets to race toward. Guilds will split up some targets will have a legit race on some will be uncontested unless they are so slow that don't engage in time someone else kills their target and ports. Since timer is set all mobs would spawn around same time the next week and repeat.
  #43  
Old 06-03-2011, 12:12 PM
Shiftin Shiftin is offline
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Once again, number two is a contradiction wrapped in nonsense.

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Originally Posted by Shiftin [You must be logged in to view images. Log in or Register.]
Why do you keep pretending there was no variance on live? Kunark dragons didn't spawn on server up but sometime in the day or two afterwards. Trak was a 3 day spawn so was offset with VS after an initial server up, and they both had small natural variances as well. Within a week of a server being up with no repops we had very natural variance and were out tracking targets, just like here, but with smaller windows.

This is very close to classic raiding, with slightly larger windows to ease the workload on our GMs. Get over it.

edit: There was no server on live during kunark with 200+ people wanting to raid. Different things have to be done mechanically to avoid us all being on top of each other.
  #44  
Old 06-03-2011, 12:16 PM
Tewaz Tewaz is offline
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So when do we get our F Staffs?
  #45  
Old 06-03-2011, 12:21 PM
Kelven Kelven is offline
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I started reading this thread as it's only two pages long, but then came across Doors' avatar again, and just couldn't read any further.

Seriously man.

In any event there's no perfect solution to this mess, which is why instancing was created. I picked "spawn all targets at once, and FTE wins" at least then people wouldn't have to poopsock track mobs for 3-4 days straight :/

tracking sucks
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  #46  
Old 06-03-2011, 12:32 PM
Skope Skope is offline
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Quote:
Originally Posted by Shiftin [You must be logged in to view images. Log in or Register.]
Once again, number two is a contradiction wrapped in nonsense.
check the link i gave you before. We'd be 80% closer to classic with 0 variance than we would be with the current one.

Dumping variance completely resolves the issue of poopsock and clutter, and forces mobilization and guilds to get their acts together otherwise they'll lose out on targets.

As to which of these i prefer... i guess that depends on what the rules look like that are framed around them.

Change it to dump this variance, and there you go.

TBH, I'd rather get rid of variance completely. But poopsock can be avoided even with classic variance.
Last edited by Skope; 06-03-2011 at 12:44 PM..
  #47  
Old 06-03-2011, 12:47 PM
Trench_Raider Trench_Raider is offline
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I'm a casual player who will never see end game raiding content even on this emu server. So I don't have a dog in this hunt. But enabling PvP in all the raid zones would be the best way to settle this debate. Survival of the fittest...natural selection if you will.
It would also be damned amusing to watch...

TR
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  #48  
Old 06-03-2011, 12:55 PM
Shiftin Shiftin is offline
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Quote:
Originally Posted by Skope [You must be logged in to view images. Log in or Register.]
check the link i gave you before. We'd be 80% closer to classic with 0 variance than we would be with the current one.

Dumping variance completely resolves the issue of poopsock and clutter, and forces mobilization and guilds to get their acts together otherwise they'll lose out on targets.

As to which of these i prefer... i guess that depends on what the rules look like that are framed around them.
1. The link you provided is not representative of classic. It's been updated for all the changes SOE made over the last 11 years to those mobs. I explained how classic spawn mechanics worked.

2. The concept of variance on all of those spawns is classic. It's a concept that has been expanded to work for our unique situation of tons of raiders with volunteer GMs. There are small tweaks that could be made that may help (slightly shortening windows, putting trak on 3 day like he's suppossed to be, opening VP) and the staff is aware of all of them at this point. The majority of the people raiding have come here and said that it is, in fact, working.

3. The bolded doesn't make sense to any of us. How? What rules? We've speculated our asses off about what you might mean an no one has come up with anything that doesn't seem insane.

Going to zero variance is both not "classic" (your claimed primary concern) and a guaranteed clusterF as attested to by members of TR, TMO, Asc, the GMS and your own guild. No one wants 3 guilds sitting on trak or VS's spawn point and you haven't provided a single realistic reason why that won't happen.

You are inventing problems and drama because you feel the need to percieve and injustice exists in whatever world you live in where time and effort bear no relation to each other. Everyone, including the CSR staff here, is trying to explain this to you, and at this point you're just plugging your fingers in your ears and shouting "I'M NOT LISTENING".
Last edited by Shiftin; 06-03-2011 at 12:58 PM..
  #49  
Old 06-03-2011, 01:07 PM
Ihealyou Ihealyou is offline
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This problem can be solved by lowering the capital gains tax.
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  #50  
Old 06-03-2011, 01:09 PM
Haul Haul is offline
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PVP, anything less is not admirable.
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