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Old 06-02-2011, 04:12 PM
Skope Skope is offline
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Jinsho, you won't have 10 guilds at one spawn point if everything pops at once, and if you do, it certainly won't last long. Other targets are free and they too drop good loot. People will realize it's better to have a 90% shot at sev than it is to get a 10% shot at trak.

You have 4 guilds at targets now too, what the hell is the difference?
  #2  
Old 06-02-2011, 04:15 PM
Dravingar Dravingar is offline
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Quote:
Originally Posted by Skope [You must be logged in to view images. Log in or Register.]
Jinsho, you won't have 10 guilds at one spawn point if everything pops at once, and if you do, it certainly won't last long. Other targets are free and they too drop good loot. People will realize it's better to have a 90% shot at sev than it is to get a 10% shot at trak.

You have 4 guilds at targets now too, what the hell is the difference?
Trakanon would like to have a word with you.
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Old 06-02-2011, 04:22 PM
Nedala Nedala is offline
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Quote:
Originally Posted by Skope [You must be logged in to view images. Log in or Register.]
Jinsho, you won't have 10 guilds at one spawn point if everything pops at once, and if you do, it certainly won't last long. Other targets are free and they too drop good loot. People will realize it's better to have a 90% shot at sev than it is to get a 10% shot at trak.

You have 4 guilds at targets now too, what the hell is the difference?
The difference is, right now it doesnt come down to who has the luck to strike the first hit, but who is the fastest to get there and be ready to kill him.

Skill/effort vs. luck
  #4  
Old 06-02-2011, 04:24 PM
Troy Troy is offline
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Originally Posted by Nedala [You must be logged in to view images. Log in or Register.]
The difference is, right now it doesnt come down to who has the luck to strike the first hit, but who is the fastest to get there and be ready to kill him.

Skill/effort vs. luck
It never took "skill" to get a shot at spawns in classic, only to actually kill them if you were lucky enough to win a shot. Why change that here?
  #5  
Old 06-02-2011, 05:11 PM
Shiftin Shiftin is offline
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Originally Posted by Troy [You must be logged in to view images. Log in or Register.]
It never took "skill" to get a shot at spawns in classic, only to actually kill them if you were lucky enough to win a shot. Why change that here?
I wasn't sitting there next to you 11 years ago to know if you're just making this up or not, but this was hilariously untrue on so, so many servers.
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  #6  
Old 06-02-2011, 06:35 PM
Troy Troy is offline
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Quote:
Originally Posted by Shiftin [You must be logged in to view images. Log in or Register.]
I wasn't sitting there next to you 11 years ago to know if you're just making this up or not, but this was hilariously untrue on so, so many servers.
I've heard of servers that did:

rotations - no skill involved

FTE - no skill involved

/random on occasion - no skill involved

I guess brute force KSing/Training did involve skill, but I was under the assumption that the leadership here would never consider adopting that strategy. I love how all you ever say in response to me is say that I'm so wrong and clueless, but never bother to elaborate on this elusive truth which I can't seem to find.

How about it Shift, what oh-so-skillful tactic did you employ to procure chances at bosses in 1999-2000? Enlighten us, please.
  #7  
Old 06-02-2011, 08:07 PM
YendorLootmonkey YendorLootmonkey is offline
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Basically, when you boil this entire debate down to the very crux of the matter, you're asking the top guild that gets most of the targets to be okay with a system that results in them getting less targets than they currently do. Because, let's face it, threads like these aren't started to help the top guild get MORE targets.
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  #8  
Old 06-02-2011, 08:13 PM
Skope Skope is offline
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Quote:
Originally Posted by YendorLootmonkey [You must be logged in to view images. Log in or Register.]
Basically, when you boil this entire debate down to the very crux of the matter, you're asking the top guild that gets most of the targets to be okay with a system that results in them getting less targets than they currently do. Because, let's face it, threads like these aren't started to help the top guild get MORE targets.
Getting people to agree because they "like" or "dislike" has nothing to do with it, and neither does favoritism. As I said, my own damn guild disagrees with me, but as this thread has progressed it's clearly showing to be far more reasonable. How it affects people's loot didn't cross my mind. Poopsock days you had guilds that didn't agree, they didn't agree for a long time. Blood started boiling, GMs saw that there were clearly some errors and things got changed.

The crux of the argument is that a 4 day variance doesn't make sense when eliminating variance completely tackles the same issues and in fact provides a healthier raiding atmosphere -- don't care which guild you're from.
  #9  
Old 06-02-2011, 08:17 PM
Troy Troy is offline
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Quote:
Originally Posted by YendorLootmonkey [You must be logged in to view images. Log in or Register.]
Basically, when you boil this entire debate down to the very crux of the matter, you're asking the top guild that gets most of the targets to be okay with a system that results in them getting less targets than they currently do. Because, let's face it, threads like these aren't started to help the top guild get MORE targets.
Or asking everyone to participate in a closer to classic experience because that's supposedly the goal of the server.
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