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#1
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Jinsho, you won't have 10 guilds at one spawn point if everything pops at once, and if you do, it certainly won't last long. Other targets are free and they too drop good loot. People will realize it's better to have a 90% shot at sev than it is to get a 10% shot at trak.
You have 4 guilds at targets now too, what the hell is the difference? | ||
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#2
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#3
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Skill/effort vs. luck | |||
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#4
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#5
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Shiftin Anout
Formerly of Tunare | |||
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#6
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rotations - no skill involved FTE - no skill involved /random on occasion - no skill involved I guess brute force KSing/Training did involve skill, but I was under the assumption that the leadership here would never consider adopting that strategy. I love how all you ever say in response to me is say that I'm so wrong and clueless, but never bother to elaborate on this elusive truth which I can't seem to find. How about it Shift, what oh-so-skillful tactic did you employ to procure chances at bosses in 1999-2000? Enlighten us, please. | |||
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#7
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Basically, when you boil this entire debate down to the very crux of the matter, you're asking the top guild that gets most of the targets to be okay with a system that results in them getting less targets than they currently do. Because, let's face it, threads like these aren't started to help the top guild get MORE targets.
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Another witty, informative, and/or retarded post by:
![]() "You know you done fucked up when Yendor gives you raid commentary." - Tiggles | ||
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#8
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The crux of the argument is that a 4 day variance doesn't make sense when eliminating variance completely tackles the same issues and in fact provides a healthier raiding atmosphere -- don't care which guild you're from. | |||
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#9
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