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#1
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#2
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I feel like a lot of forum trolls are intentionally pushing this server towards self destruction. I have NO idea why it is, but I've seen it in wow as well. Teal/green split, no mage pets, these are two examples of horrible decisions that people come and defend. And then when the population drops they say bullshit like "well people just cant handle classic eq" like they are some sort of better players for putting up with the garbage. MAKE A GOOD GAME/SERVER that is fun... STOP defending horrible decisions just because you want to suck the devs cock or get off to some sort of idea that classic eq is unplayable.
edit: btw when green was announced, EVERYONE on the forums were saying they wouldnt roll green... you would think it would be a dead on arrival server. These forum trolls never represent the actual playerbase. Also, EVERQUEST IS A GOOD GAME WHICH IS WHY PEOPLE WANT TO PLAY HERE. THERE IS NO NEED TO INTENTIONALLY PUSH FOR IT TO BE WORSE.
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Shenethax - Iksar Shaman
Xerrick - Iksar Necromancer Numdiar - High Elf Mage Zekdos - Troll SK | ||
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Last edited by Roth; 12-05-2019 at 07:40 PM..
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#3
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Originally Posted by Detoxx View Post I tried my hand at rotating with the casuals. It was at this point I decided to no longer be kind to the casuals as they have extreme short term memory. They did this to themselves, unfortunately. Quote: Originally Posted by Maner View Post No one in A/A cares that you aren't getting pixels. In fact after the last suspension wave the attitude is to stop letting the casual guilds get anything even remotely of value. | |||
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#4
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#5
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The game being difficult (it's not) doesn't make it good: TMNT being difficult does not make it a good game. The game requiring many hours of sitting at the same spawn for minimal payout doesn't make it good: "Watching the paint dry" has still not surpassed video games in popularity. EQ was and is a chat room with a game running in the background, putting much effort into saying it's a *good game* is silly. That being said, I love it all the same. | |||
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#6
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#7
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We can argue about fast travel etc. but I'd say it's a little hard to argue that EQ is so immersive when if you're trying to get a specific drop and sit in the same room of a castle for 4 hours with a group of friends waiting for a named to pop. Interesting story, lore, and set pieces don't define good gameplay design. You can get immersion and lore at a renn faire, doesn't make renn faires good games (you know... cause they're not games), and it doesn't mean they aren't fun. Other than "immersion" what game play mechanics do you enjoy about the game and feel are superior to other games? If its "player interactions" I'm gonna go back to my comment about eq being a chat room with a game attached. | |||
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#8
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EQ's not a perfect game by any means and there's plenty wrong with it--I often describe it as a case of taking the bad with the good. However, the good is very much real, and it's a well-suited game to a certain audience. I haven't spent ten years here merely due to nostalgia; EQ works for what I want out of an online game at this stage of my life. Danth ** I actually had to quit Vanguard--a game I basically liked--because the rate of button-spam was so high it was threatening long-term RSI-type injury. No thanks. | |||
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#9
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As for what it has over other games when gameplay is concerned? It's not so balanced that it's homogeneous. Allowing different ways to solve different problems. There are so many different styles of soloing for example. I would argue the ability for an enchanter to change their form and access locations they wouldn't otherwise to be part of gameplay. In many games this would be considered "Stealth" gameplay. It isn't just limited to enchanters, of course, which is why I used them as examples. The game doesn't just not hold your hand but provides you more tools to achieve the things you want to do. There's less restrictions. Sure, waiting for something for hours to spawn may not be engaging but the entire game isn't about that either. That's no different than waiting for another week or so for a raid lockout isn't engaging or fun either which other mmorpgs use aplenty and rare drops aren't limited to just EQ (many games have drops that are in the 0.01% drop range.) The fact is EQ is a game. That provides many things that other games don't and has things that are superior to other games (lore and immersion.) so for those players where these things matter. I'd argue it's subjectively a better game than the alternatives. After all.. I am enjoying my so far brief time back here than them. In the end though we're both EQ players and I think we're arguing semantics. Haha. [You must be logged in to view images. Log in or Register.] | |||
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#10
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Eq mechanics/gameplay do a lot to make the game more satisfying to play. Sitting on a boat for 30 minutes sucks in the moment but it adds value to other aspects of the game.
__________________
Shenethax - Iksar Shaman
Xerrick - Iksar Necromancer Numdiar - High Elf Mage Zekdos - Troll SK | |||
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