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Old 12-04-2019, 01:38 PM
uygi uygi is offline
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Chanters are pretty nerfed already by no tab targeting. 36 sec fixed duration charm is... interesting.

Wizards are shitty group DPS, giving them clarity is more like an incentive for melees to level a pocket wizard...
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Originally Posted by azeth View Post
6 hybrids in one group.. i believe you may actually LOSE experience per kill.
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Old 12-04-2019, 01:41 PM
Erati Erati is offline
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Originally Posted by uygi [You must be logged in to view images. Log in or Register.]
Chanters are pretty nerfed already by no tab targeting. 36 sec fixed duration charm is... interesting.

Wizards are shitty group DPS, giving them clarity is more like an incentive for melees to level a pocket wizard...
36 set duration would be a buff in some cases bc you could preplan for breaks knowing when they are coming. More mana yes but less random deaths.
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Old 12-04-2019, 01:46 PM
uygi uygi is offline
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Originally Posted by Erati [You must be logged in to view images. Log in or Register.]
36 set duration would be a buff in some cases bc you could preplan for breaks knowing when they are coming. More mana yes but less random deaths.
I agree!
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Myuharin <Force of Will> & Myuharin the Revenant
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Originally Posted by azeth View Post
6 hybrids in one group.. i believe you may actually LOSE experience per kill.
  #4  
Old 12-04-2019, 01:50 PM
Vexenu Vexenu is offline
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Originally Posted by Erati [You must be logged in to view images. Log in or Register.]
36 set duration would be a buff in some cases bc you could preplan for breaks knowing when they are coming. More mana yes but less random deaths.
Skilled and daring Enchanters could make practical use of fixed duration charm for certain limited applications (breaking camps or soloing/duoing a big mob by timing recasts). But it would be impractical for solo XP grinding or holding a charm pet in a group due to constantly having to re-cast charm.
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Old 12-04-2019, 01:54 PM
Erati Erati is offline
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Originally Posted by Vexenu [You must be logged in to view images. Log in or Register.]
Skilled and daring Enchanters could make practical use of fixed duration charm for certain limited applications (breaking camps or soloing/duoing a big mob by timing recasts). But it would be impractical for solo XP grinding or holding a charm pet in a group due to constantly having to re-cast charm.
Um the way you grind exp w charm is have two similar mobs beat up each other til both are near death then you easily finish both off, rinse repeat. Holding pets for hours is group exp w charm. So 36 sec charm plenty good to fly tru levels solo.

I dont think you are nerfing it quite as you think you are but none the less its an interesting EQy discussion [You must be logged in to view images. Log in or Register.]

If you want a real charm nerf make a shit ton of mobs commonly found immune to it.
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Old 12-04-2019, 02:04 PM
Vexenu Vexenu is offline
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Originally Posted by Erati [You must be logged in to view images. Log in or Register.]
Um the way you grind exp w charm is have two similar mobs beat up each other til both are near death then you easily finish both off, rinse repeat. Holding pets for hours is group exp w charm. So 36 sec charm plenty good to fly tru levels solo.

I dont think you are nerfing it quite as you think you are but none the less its an interesting EQy discussion [You must be logged in to view images. Log in or Register.]

If you want a real charm nerf make a shit ton of mobs commonly found immune to it.
36 second charms would severely constrain Enchanter charm soloing for XP. 36 seconds is not that long in EQ. A lot of pets would require a second cast of charm, which would take a big toll on mana over time. I think in most cases you'd level faster and safer with the animation. Maybe not, though. At least charming would take more skill and be more risky in that case. Right now it's simply a faceroll tactic and trivializes the game.
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