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#2
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Your idea works perfectly if you make it randomly drop to, at most, the size of a typical group. Anything more, and its way, way easy to rig it. | |||
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#3
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#4
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#5
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Personally, I think after X minutes of spawning, the mob should auto-aggro the #1 person every server tick regardless if FD, invis, or hidden. If you doubt your ability to solo the mob, come back when you're level 50.
__________________
Another witty, informative, and/or retarded post by:
![]() "You know you done fucked up when Yendor gives you raid commentary." - Tiggles | |||
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Last edited by YendorLootmonkey; 12-02-2019 at 01:25 PM..
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#6
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Sure, it wouldn't be 100% guaranteed to go to members of that guild, but just packing your members onto the list ensures high odds that someone from your guild will be getting the drop. | |||
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#7
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Would limiting drops to 1 per character or just increasing the lockout time be any help? | |||
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#8
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That is some rank ass logic. No guild would waste all their members collective time like that. the lists will have more "random joes" on it but guilds aren't going to pack the list. This is only because right now random joe has 0.0000% of getting a stone. that's the only thing that will change with my idea. | |||
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#9
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#10
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