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Old 06-01-2011, 12:55 PM
Humwawa Humwawa is offline
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Quote:
Originally Posted by Skope [You must be logged in to view images. Log in or Register.]
the massive variance is something we created to combat a problem and it didn't work.]
It stopped poopsocking. In my opinion, it was effective. But I respect your opinion that it wasn't.

Second attempt to politely disengage from an argument which offers no solution from the plaintiff.
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  #2  
Old 06-01-2011, 01:01 PM
Ledzepp02 Ledzepp02 is offline
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Thoroughly enjoying Skopes tangential analogies that have 0 connection to the argument.

However, Skope, you're missing the point that this server is not classic, period. We all have prior knowledge, web sites, word of mouth, etc etc, that put every one of us at an advantage to those back in 1999-2000. By this fact alone, arguing "is it classic" is a moot point, and you need to cease and desist.

The Guides/GM's, as previously mentioned, are doing this FOR FREE. Considering this, and the fact that removing the variance (reverting back to poopsock-mode) would insure at least tenfold the number of crying petitions, poopsocked targets, and general asshatery, I hope you can realize WHY your argument is invalid.

-Ledz
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Unlike modern life, natural selection is alive and well on p99. Adapt or die.
  #3  
Old 06-01-2011, 01:18 PM
Asher Asher is offline
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Quote:
Originally Posted by Ledzepp02 [You must be logged in to view images. Log in or Register.]

However, Skope, you're missing the point that this server is not classic, period. We all have prior knowledge, web sites, word of mouth, etc etc, that put every one of us at an advantage to those back in 1999-2000. By this fact alone, arguing "is it classic" is a moot point, and you need to cease and desist.
-Ledz
Last I heard, this server was supposed to be modeled after Classic EQ.

With all the bugs and everything I think we all realize it is not classic EQ and it is provided to us for free but this is one thing that could be easily changed back to classic if the GMs willed it.

BTW, wth does having prior knowledge of EQ have to do with this server supposedly being modeled after Classic EQ?

Asher
  #4  
Old 06-01-2011, 02:58 PM
snwbrdr642 snwbrdr642 is offline
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question.

how did variance stop poopsocking? (assuming that poopsocking is staying logged in forever to try to pin down a spawn) if your guild has the timer you just log in 5 before respawn. if your guild wants the timer you check the zone a bunch to see when the guild that has the timer is killing it, find them kiling it, now you have the timer too. log in earlier.

(as i was typing that ^ i realize this v)

ohhhhh, now i seee. to keep a camp you log in like its midnight premier of some movie to be absolutely sure no one has stolen your camp rights. yeah that would promote poopsocking.


how much is the variance though? why wouldn't you just log in and camp it out, i know you don't know exactly when it will spawn, but if the variance is only like 6 or 10 hours (so +/- 3 to 5 hours) your still waiting out the same absurdly long time. maybe the psychology of not knowing when what your waiting for will happen makes the opportunity cost of waiting too high for your average 99er.

someone who's actually taken part in this madness explain it to me!
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Old 06-01-2011, 03:02 PM
Dr4z3r Dr4z3r is offline
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Quote:
Originally Posted by snwbrdr642 [You must be logged in to view images. Log in or Register.]
how much is the variance though? why wouldn't you just log in and camp it out, i know you don't know exactly when it will spawn, but if the variance is only like 6 or 10 hours (so +/- 3 to 5 hours) your still waiting out the same absurdly long time. maybe the psychology of not knowing when what your waiting for will happen makes the opportunity cost of waiting too high for your average 99er.

someone who's actually taken part in this madness explain it to me!
The variance on the big targets is 96 hours.

Big guilds will have one or two priority targets they keep a tracker at (usually multiple people, in shifts), and send out mass communications when the mob spawns.

Then, it's a race to be the first to engage & kill the mob.
  #6  
Old 06-01-2011, 03:02 PM
Humwawa Humwawa is offline
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The difference is partly psychological, but also the loophole in the rules that allowed the practice maintained that you maintain 15 people at the spawn point, at their keyboards. Rollcalls could be randomly requested, with a time limit of one minute, to ensure you weren't "faking it."

It was miserable.
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Daishelo D`Avol - Coercer to the Spires of Innoruuk.
http://db.goonquest.com/profiles/317
  #7  
Old 06-01-2011, 03:04 PM
Aadill Aadill is offline
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Quote:
Originally Posted by Humwawa [You must be logged in to view images. Log in or Register.]
The difference is partly psychological, but also the loophole in the rules that allowed the practice maintained that you maintain 15 people at the spawn point, at their keyboards. Rollcalls could be randomly requested, with a time limit of one minute, to ensure you weren't "faking it."

It was miserable.
To clarify, this was last summer. Guilds actually moved into a zone with a force of 15+ to get first claim to a mob and then had to wait anywhere from 5 to 9 days for the mob to spawn again. If the mob had priority they would move to the zone well before the window even opened.
  #8  
Old 06-01-2011, 03:03 PM
Troy Troy is offline
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edit: already covered by other posters.
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