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  #1  
Old 06-01-2011, 12:46 PM
Troy Troy is offline
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Originally Posted by Humwawa [You must be logged in to view images. Log in or Register.]
Even if it were the case that P99's "top raiding guilds" were built on people who did nothing but play EQ to monopolize the content... what of it?
It didn't work that way on live and shouldn't work that way here. The only people defending it (and justifiably so, why would they want more competition?) are the ones in said monopoly.
  #2  
Old 06-01-2011, 12:51 PM
Humwawa Humwawa is offline
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Troy - Who the hell says it didn't?

I've played on two different servers on Live EQ.

On Brell Serilis, the end game was controlled entirely by a council of guilds who, in retrospect, manipulated the rules to ensure their superiority. It was civilized, but it was what it was - controlled content.

On Povar, there was Triton. And there was Triton. Everything else was under their heel, once RA fell to dust (through a particularly foul subterfuge on the part of Triton's leadership).

There's always a guild, or a couple warring guilds, who fight over the top tier content, either through brute force like P99, or through politics. You're looking at the game through rose-tinted glasses, I think.
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  #3  
Old 06-01-2011, 12:53 PM
dragolyche dragolyche is offline
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Quote:
Originally Posted by Humwawa [You must be logged in to view images. Log in or Register.]
Troy - Who the hell says it didn't?

I've played on two different servers on Live EQ.

On Brell Serilis, the end game was controlled entirely by a council of guilds who, in retrospect, manipulated the rules to ensure their superiority. It was civilized, but it was what it was - controlled content.

On Povar, there was Triton. And there was Triton. Everything else was under their heel, once RA fell to dust (through a particularly foul subterfuge on the part of Triton's leadership).

There's always a guild, or a couple warring guilds, who fight over the top tier content, either through brute force like P99, or through politics. You're looking at the game through rose-tinted glasses, I think.
Not on karana server. System rotation forbidden that and everyone were happy. GM too, not steal/drama about target etcc.... This system keep everyone quiet.

Only zergers were not happy.
Last edited by dragolyche; 06-01-2011 at 12:56 PM..
  #4  
Old 06-01-2011, 12:58 PM
Humwawa Humwawa is offline
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Originally Posted by dragolyche [You must be logged in to view images. Log in or Register.]
Not on karana server. System rotation forbidden that and everyone were happy.
This server is different from how my favorite server (Brell) was, and it appears to be different from your home server as well. We're all from different servers, mate, and it can't encapsulate all of them.

This isn't Karana. It's not Povar, and it's not Brell. It isn't Quellious or Rallos Zek or Sesame Street or Little China or Zimbabwe. It's P99.
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  #5  
Old 06-01-2011, 01:01 PM
Nedala Nedala is offline
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Quote:
Originally Posted by Skope [You must be logged in to view images. Log in or Register.]
whereas the massive variance is something we created to combat a problem and it didn't work.

you keep saying variance was created to solve a problem, and it didnt work. Im not sure if said problem was poopsocking or GM intervention, but whatever of those 2 you talking about, it certainly worked.

There is (almost) no poopsocking
There is (almost) no GM intervention

so why are you saying it didnt work?




Quote:
Originally Posted by dragolyche [You must be logged in to view images. Log in or Register.]
Not on karana server. System rotation forbidden that and everyone were happy.
I doubt the rotation forbid that, the rotation pretty sure was only player, and not GM enforced. Maybe the guilds on your server were all about the same strength, but im sure if there would have been one guild dominating most of the content, they wouldn't have given a flying fuck about the rotation.
  #6  
Old 06-01-2011, 01:04 PM
Troy Troy is offline
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Quote:
Originally Posted by Humwawa [You must be logged in to view images. Log in or Register.]
Troy - Who the hell says it didn't?

I've played on two different servers on Live EQ.

On Brell Serilis, the end game was controlled entirely by a council of guilds who, in retrospect, manipulated the rules to ensure their superiority. It was civilized, but it was what it was - controlled content.

On Povar, there was Triton. And there was Triton. Everything else was under their heel, once RA fell to dust (through a particularly foul subterfuge on the part of Triton's leadership).

There's always a guild, or a couple warring guilds, who fight over the top tier content, either through brute force like P99, or through politics. You're looking at the game through rose-tinted glasses, I think.
In classic any guild could show up at spawn time and take a shot, sure people might not like it but GM's weren't going to enforce those player-made rules.

I play a tracking class and am not willing to spend 90+% of my play time sitting semi-AFK hitting track waiting to trigger a mass communication to the guild. Nor am I going to leave work to log on when a boss spawns, or wake up in the middle of the night, or leave dinner, or leave rehearsal, or drop anything I'm doing that is not playing EQ. A player like me could still see a lot of bosses in classic. On P99 it's unlikely I'll see one until every hardcore player is fully equipped with the best Velious gear.

So yes, I want the rules changed to something that will benefit me. That something, however, IS HOW THE GAME ACTUALLY WAS. [You must be logged in to view images. Log in or Register.]
  #7  
Old 06-01-2011, 01:10 PM
Humwawa Humwawa is offline
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Quote:
Originally Posted by Troy [You must be logged in to view images. Log in or Register.]
I play a tracking class and am not willing to spend 90+% of my play time sitting semi-AFK hitting track waiting to trigger a mass communication to the guild.
Regardless of your personal priorities (which sound healthy), there are gamers who WILL do just that. You can't ask them not to do it, for your benefit.

Remove the variance and you'll likely see those same people eventually sitting on the spawnpoint, while you're sleeping your six hours before you gotta slog off to work. That's life, mate, and your choices are what they are.
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http://db.goonquest.com/profiles/317
  #8  
Old 06-01-2011, 01:15 PM
Troy Troy is offline
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Quote:
Originally Posted by Humwawa [You must be logged in to view images. Log in or Register.]
Regardless of your personal priorities (which sound healthy), there are gamers who WILL do just that. You can't ask them not to do it, for your benefit.

Remove the variance and you'll likely see those same people eventually sitting on the spawnpoint, while you're sleeping your six hours before you gotta slog off to work. That's life, mate, and your choices are what they are.
The difference is that if I know the spawn is due at 3AM I can choose to camp there and wake up at 2:30, have my chance at it (maybe I win, maybe I lose), and log back off at 3:30. If it's due between 3AM Monday and 3AM Friday, I'm not likely to have a chance without spending way more than an hour of time on it. My choices were actually semi-compatible with the classic environment. Why P99 encourages a non-classic EQ>Life raiding mindset is beyond me.
  #9  
Old 06-01-2011, 01:19 PM
Humwawa Humwawa is offline
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Troy - Because people will sit on the spawnpoint before it spawns, to kill it before you.
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Athiyk Phor`Phalar - Priest of the Hate God.
Daishelo D`Avol - Coercer to the Spires of Innoruuk.
http://db.goonquest.com/profiles/317
  #10  
Old 06-01-2011, 01:31 PM
Skope Skope is offline
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Quote:
Originally Posted by Humwawa [You must be logged in to view images. Log in or Register.]
Troy - Because people will sit on the spawnpoint before it spawns, to kill it before you.
That's where actual raid and server rules come in.

FTE, FFA, KS, /random, etc., would all dictate how that works. Variance has no bearing on these whatsoever. err, it does, but rather, it shouldn't.
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