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#1
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We played from the first week through PoP... the one with PoK, I think that's it. I had a total of almost 200 levels with various characters and I can honestly say I do not remember grouping even once with an enchanter using a charmed pet. What I remember is the standard line was that it was just too dangerous, it would break randomly and always at the worst time so it was thanks, but no thanks.
The enchanters I played with who were good were good because they did CC really well making difficult camp-breaking much easier and their utilities made everything go faster. I don't remember an enchanter ever leading the dps of any group. I was almost always the group leader, so I paid close attention to who was doing what and how well. And since an enchanter's ability to charm a high level mob to tank would have been useful like, always, I think that would be clearly remembered. I don't play a chanter so it doesn't really bother me either way, but that's the way I remember it. And that's just as anecdotal as anything else in the end, but srsly. | ||
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#2
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#3
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Reading classes, you needs em. Anecdotal in the context of information verification uses the second definition of the word, "an account regarded as unreliable or hearsay". i.e., NOT actionable or deterministic. However, when you have a body of anecdotal information that seems to be aligned, that suggests you may in fact have a problem and if it's important, then a search for actual hard data is strongly suggested. And it really shouldn't be too hard to use the wayback machine to check the enchanter forums from back then and see if you can find dozens of threads about how Charm is totally awesome. | |||
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#4
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- Someone says the current mechanics aren’t classic - People ask for evidence - Other people reply that evidence can’t be found but they KNOW and REMEMBER that the P99 mechanics aren’t accurate compared to the mechanics on live - The people who asked for evidence say well nothing is likely to change unless you can provide evidence - People with apparent perfect memory about a video game from 20 years ago say that even if the mechanics are currently accurate, that since not nearly as many people rolled Enchanters (due to lack of knowledge and/or years of perfecting strategies) on live, that we should arbitrarily nerf the class just to discourage people from playing it so that we reflect the number of Enchanters on live. So to your point, no evidence about things being inaccurate has been able to be located so now we’ve spent about 30 pages of people who came to a classic server whining that even if Enchanters are classic as currently reflected they should be nerfed anyway because it’s not balanced versus other classes. Hope I saved you 60 pages of reading since your point has already been addressed and refuted. | |||
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#5
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And yet regardless of it all... EVIDENCE DOESN'T MATTER, ENCHANTER NEEDS TO BE NERFED SAME AS NECRO AND OTHER CLASSES THAT AREN'T GETTING CLASSIC BEHAVIOR DUE TO GAME IMPACT. Get it through your thick fucking skull. You've been here crying no evidence now probably 30 times. It doesn't even matter if there is no evidence. Enchanter should still be nerfed. Why does Necro not get to be the uber class that every group stands back and heals their pet? That is how it was in actual classic EQ. Necro was nerfed. Enchanter needs to be nerfed. | |||
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#6
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#7
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It's incredible | |||
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#10
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__________________
Blue
-Propo Fol, Enchanter -Adeno Sine, Monk <Azure Guard> Green -Curare, Necromancer | |||
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