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  #1  
Old 11-23-2019, 05:23 AM
jacob54311 jacob54311 is offline
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Originally Posted by kul69 [You must be logged in to view images. Log in or Register.]
Oh thats right it did.
Source for your statistics? It's such a nice round number, I think possibly it's just a guess.
  #2  
Old 11-23-2019, 06:08 AM
derpcake2 derpcake2 is offline
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Originally Posted by jacob54311 [You must be logged in to view images. Log in or Register.]
Source for your statistics? It's such a nice round number, I think possibly it's just a guess.
extensive feels
  #3  
Old 11-23-2019, 06:39 AM
kul69 kul69 is offline
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Originally Posted by derpcake2 [You must be logged in to view images. Log in or Register.]
extensive feels
Oh here it is.

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Magic-based all-or-nothing nukes, because the resist check is for the built-in stun effect (only a split second, but interrupts casting). No stun equates to no nuke landing. The stun is also a large source of aggro (all stuns are) which is what leads to enchanter nukes being labeled "uber taunts".
http://xornn.tripod.com/Spells/spell.htm

Is this how it works on P99 or are Enchanters getting partial resists on nukes?
  #4  
Old 11-23-2019, 06:47 AM
jacob54311 jacob54311 is offline
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Originally Posted by kul69 [You must be logged in to view images. Log in or Register.]
Oh here it is.



http://xornn.tripod.com/Spells/spell.htm

Is this how it works on P99 or are Enchanters getting partial resists on nukes?
I don't see any source for your numbers there.
  #5  
Old 11-23-2019, 06:53 AM
derpcake2 derpcake2 is offline
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Originally Posted by kul69 [You must be logged in to view images. Log in or Register.]
Oh here it is.



http://xornn.tripod.com/Spells/spell.htm

Is this how it works on P99 or are Enchanters getting partial resists on nukes?
From that link u posted:

CHarm: "Truly one of the most awesome spells in the enchanter arsenal, as well as one of the most dangerous. With one cast, a power-hitting, high-hitpoint, created-to-challenge-players-in-groups mob becomes your pet. Capable of dropping mobs more powerful than itself, or several in a row that are weaker, especially with your assistance. However, this mob is yours for a purely random duration; at any moment you could be the only thing near the top of the ex-pet's hate list. Truly, the risk versus reward is extreme in both directions. An amazing power both in solo and group situations, granting the ability to transform a deadly attacker into a powerful ally. Duration will always be randomly generated, though is seems a higher Charisma will help lower resists on your initial cast. Level-caps on the target mob are the real difference between the various charms, as Charm only allows you to affect up to a level 24 mob; after that you must use Beguile, which bears a larger mana cost, and greater casting time. With each upgrade, it takes more mana to charm your target, and a longer casting time to establish your hold."

Absolutely noone ever used charm in classic.

Conflicting feels.
  #6  
Old 11-23-2019, 09:59 PM
TripSin TripSin is offline
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Originally Posted by derpcake2 [You must be logged in to view images. Log in or Register.]

Absolutely noone ever used charm in classic.
What do you mean by classic? Do you mean before expansions? I started when Kunark was released and as an enchanter I used charm when I couldn't get a group.

I think OP is full of garbage tbh. I was charm soloing before any AA talents even existed to "make it viable" and it definitely didn't just "break within 10 seconds most of the time."
Last edited by TripSin; 11-23-2019 at 10:13 PM..
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