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#3
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Quote:
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Is this how it works on P99 or are Enchanters getting partial resists on nukes? | ||||
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#4
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#5
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CHarm: "Truly one of the most awesome spells in the enchanter arsenal, as well as one of the most dangerous. With one cast, a power-hitting, high-hitpoint, created-to-challenge-players-in-groups mob becomes your pet. Capable of dropping mobs more powerful than itself, or several in a row that are weaker, especially with your assistance. However, this mob is yours for a purely random duration; at any moment you could be the only thing near the top of the ex-pet's hate list. Truly, the risk versus reward is extreme in both directions. An amazing power both in solo and group situations, granting the ability to transform a deadly attacker into a powerful ally. Duration will always be randomly generated, though is seems a higher Charisma will help lower resists on your initial cast. Level-caps on the target mob are the real difference between the various charms, as Charm only allows you to affect up to a level 24 mob; after that you must use Beguile, which bears a larger mana cost, and greater casting time. With each upgrade, it takes more mana to charm your target, and a longer casting time to establish your hold." Absolutely noone ever used charm in classic. Conflicting feels. | |||
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#6
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I think OP is full of garbage tbh. I was charm soloing before any AA talents even existed to "make it viable" and it definitely didn't just "break within 10 seconds most of the time." | |||
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Last edited by TripSin; 11-23-2019 at 10:13 PM..
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