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  #1  
Old 11-22-2019, 05:50 PM
Rooj Rooj is offline
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Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
Point being, the issue that you have, at the end of the day, isn't really with Enchanters, it's that you don't think that various camps being soloed by a given class is classic
Please show me in any of my posts where I have complained about Enchanters soloing, or anyone soloing, lol.

Once again, I am here about math, specifically about math related to a single class equating to many.

I know exactly what Classic Everquest is. Classic Everquest is a world with its own laws of nature, in which the developers constantly made changes in order to balance it, in every single patch they ever did.
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  #2  
Old 11-22-2019, 05:54 PM
derpcake2 derpcake2 is offline
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Originally Posted by Rooj [You must be logged in to view images. Log in or Register.]
Please show me in any of my posts where I have complained about Enchanters soloing, or anyone soloing, lol.

Once again, I am here about math, specifically about math related to a single class equating to many.

I know exactly what Classic Everquest is. Classic Everquest is a world with its own laws of nature, in which the developers constantly made changes in order to balance it, in every single patch they ever did.
Please consider the feels-based-balance group, Dolalin can give you an invite. He'll also get you up to speed with how to present fake arguments to support your feels-based requests.

Sending positive thots and players.
  #3  
Old 11-22-2019, 09:04 PM
DMN DMN is offline
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Originally Posted by Rooj [You must be logged in to view images. Log in or Register.]
Classic Everquest is a world with its own laws of nature, in which the developers constantly made changes in order to balance it, in every single patch they ever did.
And according to developers enchanters were nary nerfed a single time from day one to velious. V ritually all buffs, in fact.
  #4  
Old 11-22-2019, 09:13 PM
Jimjam Jimjam is offline
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Originally Posted by DMN [You must be logged in to view images. Log in or Register.]
And according to developers enchanters were nary nerfed a single time from day one to velious. V ritually all buffs, in fact.
They tashed, charmed and buffed the devs into doing their bidding.

Encs were so OP they were the deep development of Norrath!!
  #5  
Old 11-22-2019, 09:25 PM
Rooj Rooj is offline
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Originally Posted by DMN [You must be logged in to view images. Log in or Register.]
And according to developers enchanters were nary nerfed a single time from day one to velious. V ritually all buffs, in fact.
While I believe they mostly did a good job of balancing, they are only human and clearly made mistakes (and still do today), such as this one. Also the most prominent difference here is that... they were balancing Live, not P99. P99 doesn't have the same data as Live and we have no way of figuring out exactly what numerical values and formulas were set for everything on Live. Basically its a fuck ton harder to balance things on P99 than Live because so many values have to be guessed rather than already known.

Community discussion and debate has been causing changes in MMOs since they began, and that's not gonna stop today or tomorrow. Developing an MMO is a huge undertaking and devs have been relying on players to assist with balancing, changes, and feedback since the start, and Everquest was developed in this manner as well.
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  #6  
Old 11-23-2019, 12:58 AM
cd288 cd288 is offline
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Quote:
Originally Posted by Rooj [You must be logged in to view images. Log in or Register.]
While I believe they mostly did a good job of balancing, they are only human and clearly made mistakes (and still do today), such as this one. Also the most prominent difference here is that... they were balancing Live, not P99. P99 doesn't have the same data as Live and we have no way of figuring out exactly what numerical values and formulas were set for everything on Live. Basically its a fuck ton harder to balance things on P99 than Live because so many values have to be guessed rather than already known.

Community discussion and debate has been causing changes in MMOs since they began, and that's not gonna stop today or tomorrow. Developing an MMO is a huge undertaking and devs have been relying on players to assist with balancing, changes, and feedback since the start, and Everquest was developed in this manner as well.
And that’s where you’re wrong. This is a museum (or a museum to the extent possible) not an mmo brah
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