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#1
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I've noticed a lot of these old threads that talk about charming don't often bring up the exact mob that they are charming. It's usually just what the mob conned to them. However it seems that mobs did in fact have their own numerical resist values just like players. So, 1. It's obviously impossible for us to determine numerical Resists for any mob, other than ones we know were 100% MR. Reading through some old threads you get some pretty opposite spectrum responses, with some people claiming how easy it was to charm and others saying charms were spam breaking. So I think it's possible that people who weren't successful were trying to charm higher MR mobs, and those who were successful were maybe charming low MR mobs. 2. What ARE resists set to on P99? Sadly we'll likely never know. 3. Don't caster mobs cast Resist Magic on themselves and nearby mobs? 4. Does Tash/Malo overwrite Resist Magic? 5. What effect could having negative resists have on the formulas? (for example, in an early patch note they fixed a bug where negative resists were showing up as 255)
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Atomos Human Ranger <Divinity>
Atomos Human Bard | |||
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#2
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I can’t remember any mob ever casting MR on themselves and I don’t believe malo/Tash overwrites.
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#3
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EDIT: Well my point stands. DO different mobs have different innate magic resistance values? | |||
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Last edited by Vizax_Xaziv; 11-21-2019 at 08:54 PM..
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#4
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#5
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Of all the things that emulators did well, resists I feel like resists and mob AC were a huge guess. The HP values were largely known, but AC seems to almost entirely be a function of level and resist for most things is base zero. It feels like the scale with level and the chance to break on duration are totally finger in the air. This isn't exactly a knock, I don't know that the information is out there to get this stuff right. But assuming that the way it is right now is classic just because we don't have enough detail to change it seems a bit naive.
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