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#1
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The system is fine the way it is, there currently is one guild that is significantly more prepared for some of the harder fights than others right now. When the other guilds catch up, there wont be as much of a monopoly.
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Rejuvenation <Divinity>
60 Cleric | ||
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Last edited by Rejuvenation; 05-31-2011 at 06:24 PM..
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#2
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Quote:
And Nedala, welcome to everquest. All of those clusterfucks and KSing and training and even rotations were all classic EQ behavior and rules. This idea that variance encourages people who try harder isn't classic either. People didn't get targets because they sat in the zone for 4 days, they got it because they were able to kill it when other guilds weren't, or were willing to wake up when other guilds didn't. Not to mention, you can cure the clusterfucks and whatnot. 6 guilds at a target with 20+ for each? /random to see who goes in what order. Don't want to wake up at 4am to kill a target? you still don't have to. My point is variance is unnecessary and benefits only those who mass recruit and who are willing to waste time (or cheat) -- this is a COMPLETELY new concept that was invented here to stop poopsocking, which didn't work, and now to ease the GM involvement, which is unnecessary. | |||
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#3
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Quote:
It didnt prevent poopsocking? it did not? on what server do you play? Who is currently poopsocking?? you want classic raiding as it was back then? its not possible, because without a variance you will have 5 guilds beating on one target, why cant you see that? Not the guild who "can kill" a target would get the kills, it would always be the guild that engaged first. Make /random for a kill order? Grats first guild in line on your kill. Seriously did you ever raid on this server? You dont sound like it. | |||
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