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  #1  
Old 11-19-2019, 10:59 AM
Mushman Mushman is offline
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I'm not that knowledgeable about it but I thought historically they have made some changes for the sake of playability that steered away from classic mechanical values. If it's a case by case basis i just think they would be making everyone's experience more enjoyable and "classic" with reconsidering how charm performs currently.
  #2  
Old 11-19-2019, 11:05 AM
cd288 cd288 is offline
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Originally Posted by Mushman [You must be logged in to view images. Log in or Register.]
I'm not that knowledgeable about it but I thought historically they have made some changes for the sake of playability that steered away from classic mechanical values. If it's a case by case basis i just think they would be making everyone's experience more enjoyable and "classic" with reconsidering how charm performs currently.
That's not the point of the server. It's to re-create classic EQ on the EQ timeline. Not to make arbitrary decisions that because people are better at using a strategy today than they were back then we're going to nerf something. With what you're proposing, they'd also need to get rid of the wiki, eliminate the ability to alt+tab/play windowed, eliminate single IP restrictions, not allow anyone to connect with anything other than a dial up modem, etc. if the goal is to force people to be exactly like they were in 1999. Get over it dude.
  #3  
Old 11-19-2019, 11:43 AM
Jimjam Jimjam is offline
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Quote:
Originally Posted by Mushman [You must be logged in to view images. Log in or Register.]
I'm not that knowledgeable about it but I thought historically they have made some changes for the sake of playability that steered away from classic mechanical values. If it's a case by case basis i just think they would be making everyone's experience more enjoyable and "classic" with reconsidering how charm performs currently.
Generally unclassic adjustments seem to be made for cases where the change substantially decreases CSR load.

The 25 aoe limit, /list, there aren't a huge numbers of intentional departures from previously classic mechanics.

The only big non-csr departure from classic is where entire raids worth of lifetap earrings would be used to instagib dragons on spawn. That and titanium client features like /rewind and pet window.
  #4  
Old 11-19-2019, 11:47 AM
cd288 cd288 is offline
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
Generally unclassic adjustments seem to be made for cases where the change substantially decreases CSR load.

The 25 aoe limit, /list, there aren't a huge numbers of intentional departures from previously classic mechanics.

The only big non-csr departure from classic is where entire raids worth of lifetap earrings would be used to instagib dragons on spawn. That and titanium client features like /rewind and pet window.
I'd imagine they could probably disable /rewind if they wanted to, but that falls within the bucket of reducing CSR load.

The amount of times I had to summon stuck people back in the day...lol
  #5  
Old 11-19-2019, 12:55 PM
Mushman Mushman is offline
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Join Date: Jun 2016
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
Generally unclassic adjustments seem to be made for cases where the change substantially decreases CSR load.

The 25 aoe limit, /list, there aren't a huge numbers of intentional departures from previously classic mechanics.

The only big non-csr departure from classic is where entire raids worth of lifetap earrings would be used to instagib dragons on spawn. That and titanium client features like /rewind and pet window.
Thanks for the info!

So if I understand correctly, the staff made the change to lifetap clickies, knowingly going against classic data for the sake of improving the game?

Just wanted to know if the whole fortress argument of "It is proven classic so it stays" even holds water. It really doesn't though if they've used their judgement in the past.
  #6  
Old 11-19-2019, 02:39 PM
Nirgon Nirgon is offline
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Originally Posted by Mushman [You must be logged in to view images. Log in or Register.]
Thanks for the info!

So if I understand correctly, the staff made the change to lifetap clickies, knowingly going against classic data for the sake of improving the game?

Just wanted to know if the whole fortress argument of "It is proven classic so it stays" even holds water. It really doesn't though if they've used their judgement in the past.
Once the item recharge bug was discovered, it was quickly fixed. One of the stupidest arguments ever is keeping it in for months or saying it's selectively classic. It should last for a week or two at the end of Velious if you want the "classic experience".
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