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Old 11-18-2019, 11:10 PM
Palemoon Palemoon is offline
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They removed item recharging on red. Made for a more classic feel. Should do it on green/teal too. As you said, recharging items for a few plat is cheesy.
  #2  
Old 11-18-2019, 11:38 PM
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Sarnak

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Well classic was notoriously painful, but did people regularly recharge things like puppet strings back then? It there a good reason to keep item recharging in place when it could detract from the classic experience?

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Originally Posted by Palemoon [You must be logged in to view images. Log in or Register.]
They removed item recharging on red. Made for a more classic feel. Should do it on green/teal too. As you said, recharging items for a few plat is cheesy.
How exactly did it help make the game feel more classic?


Is there ever a good reason to keep an exploit in place simply because it was patched out post velious? I used to nuke mobs in mistmoore from the roof of the castle where there was no pathing. That exploit isn't here but technically should be.
  #3  
Old 11-19-2019, 12:43 PM
Palemoon Palemoon is offline
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How exactly did it help make the game feel more classic?
Because people actually had to do the quests and camp the mobs to get powerful magic items??

And it allowed rare items to stay rare instead of endlessly cloning them at the cost of some plat.

Everyone wants a "fresh start" free from mudflation, then they fight to keep item duplication cheese in the game. /boggle
  #4  
Old 11-19-2019, 12:48 PM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by Palemoon [You must be logged in to view images. Log in or Register.]
Everyone wants a "fresh start" free from mudflation, then they fight to keep item duplication cheese in the game. /boggle
I mean, the faster timeline here will have a big effect on this. But in general I think that a lot of people who complained about mudflation on blue won't mind it when they're in on the ground floor of green/teal. It's really is as much a part of MMOs as it is an annoyance.
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