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#1
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if it was truelly a race to the mobs or even a real compition then fine , But the reality of the so called compition is camp at said mob, Mass text to log in form groups and kill it in under 5 min.
Then you have the Clusterfuck of 144+ people from all difrent guild training one another in Fear(intentionally or not) just to get CT. this one I think we can all agree could be done better. Like say First guild to zone in gets the mob and you got 3 hours to totally clear and kill CT ... FFA after 3 hours. If you can not clear it, you must forfit My idea is more of a Tier system, progresion if you will. Tier one guilds agree to stay out of old world raiding areas till epics go live. Tier 2 guilds must complete Sky /Naggy/Vox before they can progress. Tier3 must be able to clear fear /hate and both gods . Once epics goes in however Both tier Two and three must wait there turn. in return Tier one guilds could be called on to help the tier 2 or 3 guilds<see Divinity/Bregan> and as such you would be in somewhat of an alliance.... Yes tier 2 and 3 guilds would eventually loose people to tier one but however the comunity would be a lot stronger for this. As far as tier goes. If tier one gulds wanna train each other fine. If tier 2 wants to rotate great. If tier 3 wants to poopsock so be it but for this to work you have to stay in line. Before you shoot this down, how about really have a conversation about it.As it stands now ,we have basicly 1 guild that gets everything and im sure they are ok w/ that but what does that do to build a comunity.. you know , the thing that made classic the best game ever . | ||
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#2
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Was sooo fun when Rogean made hate pvp that one time.
__________________
Arkenius Holyblade - Half elf Paladin <The Mystical Order>
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#3
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Yes, on Tunare we had a very community oriented feel. We pugged naggy and vox even into early Kunark. I led these raids for the better part of 6 months so I know they can be fun. However, what drew me back to this server were all the awesome memories I have of racing for mobs in Kunark and Velious. Many near misses and victories are still vivid in my mind. Aside from this, those old world bosses still drop stuff that's amazing until well into velious: -BCG is a best in slot item for all int and wis casters + priests + bards who have a CoF or CoP. -Naggy and Vox still drop dragon haste, gaunlets of fiery might, tobrins eyepatches, red and white dragon scales that are useful for what they make and for epics. -Innoruuk drops encylopedia that makes necro pets absurdly powerful. -CT drops a sweet robe that doesn't really have a replacement until you kill phara dar. Do you see where I'm going with this? All of these mobs you want the top guilds to ignore drop things which are legitimate upgrades for our members, especially the new members we have to take in to compensate for the relatively high turnover on an EMU server. We are not killing them just to say we did it, we are killing them because we need the loot as well to get stronger and stay competitive. | |||
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#4
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__________________
Mokli - Druid of Karana
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#5
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Something else you are missing as well. In a tier system you would not be recruiting unequiped players. By the time a player gets bored or wants to join the top dogs , they are mostlikely going to have planer and dragon loot from the old world. Human nature dictates youll still get your recruits But more likely than not, you wont have to backtrackto get the new batch equiped | |||
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#6
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What about limiting the size of the guilds to say 40-50?
That would force guilds to work together (unless all guildies are on at the same time) and share the raid mobs while still keeping the "effort" and mobilization aspect in place. | ||
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#7
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VP doesn't have upgrades for every slot, and gearing up an entire guild through VP would take forever when it eventually comes out. Quote:
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Time equaled effort in classic as soon as they added long key quests. VP key can take 50-60 hours and VT key later took even longer. Certain classes' epics involve a crapton of waiting around. Also, everyone loves to forget (or never did these raids during classic) but there was some variance in classic EQ. Kunark outdoor dragons didn't all spawn on server up. Vox/Nag had 8 or 12 hour variances. It's not like it was here, but you didn't show up at vox knowing she's spawn at 3:02 on the dot with a raid foce buffed and ready to go. Again, I led these raids and there was a few times we'd go kill naggy and vox wasn't up yet so we had to push her to the next night despite killing both of them back to back the previous week. Quote:
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#8
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c'mon seriously.... There's a huge difference between having 30-70 people a tweet/text away from sitting on a raid mob's nuts, and 'being able to kill kunark targets'. The only real 'skill' encounter left out there is VP, and it'd be pretty hard to ignore the idea that the real 'skill' in VP is going to be locking Trak down hard enough to keep any other guild with a pulse and the ability to google out of the zone entirely. [You must be logged in to view images. Log in or Register.] | |||
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#9
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I think you underestimate the difficulty of some of the kunark bosses Bubbles.
Especially since the latest patch, some of these fights are no joke.
__________________
Trystych
<Inglourious Basterds> | ||
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#10
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