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#1
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It's absolutely not classic. But there is a large segment of the playerbase on P1999 who will argue otherwise just because Charm allows them to get away with a LOT of stuff solo, duo or in small groups that would otherwise be impossible. And since these people just want their pixels they don't care if charm is not classic. Many of these same people seem to believe that everyone who played in the classic era was a complete idiot who didn't know what any of the spells did. This is their explanation for why charm wasn't exploited to such a degree back then: that people simply didn't realize how powerful it was. Or that they didn't have enough +CHA gear to take advantage of it. This is, of course, completely asinine. Charm simply did NOT work nearly as well back then, and neither did the Lull/Calm line of spells. EQ was being played extremely heavily by many, many thousands of players back then. These are the players who figured out how to do EVERY QUEST in the game, including all the Epics. They were NOT idiots who didn't understand what they were doing. They knew damn well what Charm could and could not do. And they knew it was more trouble than it was worth, because back in the day that's how it was coded.
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#2
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#3
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Quote:
So much passion, so much strawman tho. I don't even think you are bullshitting. I think you believe what you say. However, find the evidence of the mechanics. Your opinion matters as much as mine = nothing. Memories from 20 years ago are not valid. Opinions from 20 years ago are not valid. | |||
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#4
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Quote:
__________________
Infernus Draconis
Magician The Drift | |||
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#5
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Anything else is speculation and a mere waste of bandwidth. | |||
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#6
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Playing an Enchanter for the first time here.
This may have already been said - but there's a lot of things enchanters know now about strategy, 20 years later, that likely true-classic enchanters may have fumbled with. I know if I want a charm to last longest while in a group, I need to wear some cha gear, find a barely green mob, tash that mob, and put it farther from me on /pet guard here so I have time to stand and recharm it when it breaks, have rune up, etc. Do we know that beginning enchanters in 1999 classic knew this? Kind of like when Halo came out one player rose above all the rest. Strafing backwards around walls, taking ammo packs before other players had a chance to get them,etc. It changed the way future players played. Now those things are standard in first-person-shooters. I'm not saying enchanters aren't great in classic, just pointing out that they have advantage of learning from 20 years of enchanter mistakes. TL: DR - those pets are green to your enchanter, that's why they are lasting longer.
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Last edited by Aeaolena; 11-17-2019 at 10:27 AM..
Reason: formatting
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#7
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Quote:
__________________
Infernus Draconis
Magician The Drift | |||
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