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  #1  
Old 03-15-2010, 06:55 AM
Rael Rael is offline
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* Global /commands: /invite for group formation and /guildremove to kick out dumbshit members without them hiding in a zone no officer would ever care to visit to make the removal or gate as soon as they arrive so they can't gkick them
I think most people are on this server to replay the game the way it used it to be in the old zones, not because they're nostalgic about that crappy interface EQ used to have. Personally I'd like to see global commands and raid chat introduced here.
  #2  
Old 03-15-2010, 07:42 AM
Ermonican Ermonican is offline
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Originally Posted by Rael [You must be logged in to view images. Log in or Register.]
Personally I'd like to see global commands and raid chat introduced here.
Me too!
  #3  
Old 03-15-2010, 01:31 PM
xblade724 xblade724 is offline
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Yes I'm nastalgic about the old zones and it being popular; and the old items and such.. not about these

"Snares are movement decreasing spells. 30-66% speed reduction. Works as intended."

Incorrect, sir, if you are correct about this then how come if I get snared with SoW, I move slower than a damn snail? If it's working as intended, then when I get snared, I want to run fast too like I'm running without sow because it's a 30-66% speed reduction.

"I find that hilarious that someone would do something wrong then go to the trouble to jump around to evade getting kicked despite not really having any advantage to staying in a guild that hates them."

Our guild is trying to filter out all the idiots, but just look how many trolls there are - some people get off on it.


"Don't get hit. Get more agi/dex. Perhaps you chose the wrong specialization if you're getting hit on an important spell type."
You're a cool guy for saying that. As a druid, I'm pretty defenseless unless I can regain my concentration pretty often. God forbid a decaying skeleton aggroing me stops me from doing my job. We don't get specialization til lvl 30 and in classic eq, between 1 and 30 is a pretty long time, for the average person with a full time job. Permafrost for instance, I pull a goblin and another goblin comes at me. NPCs are already OP compared to players - give us the break of being able to regain out concentration a bit more, won't hurt anyone.

"Don't die. If you die, man up and don't feel like you deserve a rez every time; suck it up and get back to XPing."
Welcome to EverQuest. You get trained. Often. And your original tactics sometimes fail. God forbid escaping in EQ is impossible or if you gate on your group, you are the douche of the party for "abandoning your team" even though most are truly just jealous. But even with that, getting hit once as a druid under level 30 won't get gate off anyways because regaining your concentration is slim to impossible til specialization. Dying is part of the game - and penalties are necessary, but not THIS much! I'm sure it's happened to many of you that go on a CR and get trained as soon as you zone in. Suddenly, you have 2 corpses and countless xp loss. It should be a "learn from your mistakes" sorta deal, but you'll note that most of the time you die, it's from other people's mistakes not yours. That said, you shouldn't take as much of an XP hit considering most deaths are someone else's fault being idiots. I'm not "being in denial never blaming myself", just statistically speaking in all honesty.
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  #4  
Old 03-15-2010, 01:53 PM
Aadill Aadill is offline
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If you can prove that there are actual problems that exist with the code that are not inherent to the original EQ experience than I agree with your points, but you're asking for the game to cater to you in ways that it never did.

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Originally Posted by xblade724 [You must be logged in to view images. Log in or Register.]
"Don't die. If you die, man up and don't feel like you deserve a rez every time; suck it up and get back to XPing."
Welcome to EverQuest. You get trained. Often. And your original tactics sometimes fail. God forbid escaping in EQ is impossible or if you gate on your group, you are the douche of the party for "abandoning your team" even though most are truly just jealous. But even with that, getting hit once as a druid under level 30 won't get gate off anyways because regaining your concentration is slim to impossible til specialization. Dying is part of the game - and penalties are necessary, but not THIS much! I'm sure it's happened to many of you that go on a CR and get trained as soon as you zone in. Suddenly, you have 2 corpses and countless xp loss. It should be a "learn from your mistakes" sorta deal, but you'll note that most of the time you die, it's from other people's mistakes not yours. That said, you shouldn't take as much of an XP hit considering most deaths are someone else's fault being idiots. I'm not "being in denial never blaming myself", just statistically speaking in all honesty.
lol
  #5  
Old 03-15-2010, 01:58 PM
nilbog nilbog is offline
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Originally Posted by xblade724 [You must be logged in to view images. Log in or Register.]
God forbid escaping in EQ is impossible or if you gate on your group, you are the douche of the party for "abandoning your team" even though most are truly just jealous.
We brought back the "your gate is too unstable and collapses." I always enjoyed when someone got mad, or wanted to cause a scene, then their gate collapsed. This was (I think) removed by SoE on live, and it was a mistake!
  #6  
Old 03-15-2010, 02:05 PM
Ferok Ferok is offline
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Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
We brought back the "your gate is too unstable and collapses." I always enjoyed when someone got mad, or wanted to cause a scene, then their gate collapsed. This was (I think) removed by SoE on live, and it was a mistake!
My gate collapsed the other day. I was very pleased.
  #7  
Old 03-15-2010, 02:29 PM
Zexa Zexa is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
We brought back the "your gate is too unstable and collapses." I always enjoyed when someone got mad, or wanted to cause a scene, then their gate collapsed. This was (I think) removed by SoE on live, and it was a mistake!
Still fails at level 85! ARGH!
  #8  
Old 03-15-2010, 03:24 PM
nilbog nilbog is offline
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Originally Posted by Zexa [You must be logged in to view images. Log in or Register.]
Still fails at level 85! ARGH!
Oh hell yeah. Then I retract my statement. It was just missing from eqemulator.
  #9  
Old 03-15-2010, 03:51 PM
Aeolwind Aeolwind is offline
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I'll reiterate now I said back then: If Sony stopped listening to the players and just made their game things would have gone much better. You -cannot- give more weight to a players opinions than your idea of the game. If you stay true to yourself & your game things will be fine. Certainly players will have a good idea occasionally, but they can't weigh in on things like class balance, progression speed & game mechanics. It just doesn't work.

Here it is a bit different, it's generally easy to tell someone to piss off cause it wasn't that way classically. Now in real development, I'd just be telling people to piss off [You must be logged in to view images. Log in or Register.].
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Originally Posted by Nilbog
If all the polls I have done up until now fully counted, you would be playing on some abomination of a PVP server with 2-10 boxing based on votes from people named xcm234nv and adfa234.
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