Actually, there WAS a dot nerf in classic EQ. (it was more a pro-druid thing). They reduced damage on mobs that were running at speed. So necromancers and druids (and wizards) (and bards) saw no change in damage, as long as snare/darkness/chain was active) but shaman for instance now had damage reduced if they tried to kite (I never did that, but some did before the nerf).
I either dotted and used melee, or rarely used root-rot, but it still ticked me off on principle as it seemed to only affect Shaman. I'm not sure why it was even done, but if the purpose was to alleviate people being trained by those with a "well don't sit there, if you don't want to be trained" attitude, they sure as hell targeted the wrong class. I don't remember ever, EVER being killed by a mob being kited by a Shaman, being we could only drag one at a time and it certainly had us highest on its aggro list.
But nonetheless, they did eventually nerf dots for full speed mobs, I can't remember when it was, but it might have been after Kunark, I really didn't pay that much attention and after the initial cool down period, didn't give it any thought, I just bashed stuff over the head 33 percent harder and it made up the difference.
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