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Old 11-09-2019, 04:46 AM
Tethler Tethler is offline
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Originally Posted by Natewest1987 [You must be logged in to view images. Log in or Register.]
Looking for advice on my 16 necro and 14 Druid. Really not sure what to do with them right now. Necro is supposed to be easy soloing, but I still feel like I’m always staring at the spell book. And it takes half my mana bar to kill anything. My Druid? I don’t even know where to start. Shitty heals. Not sure if I’m supposed to LFG as a healer or DPS. Tried charming things... it wasn’t very successful. What am I missing here ? Not sure where to hunt, solo or group... etc.
I did 14-20 on blue on my druid charming caimens and crocs in oasis. It was my first blue character too, so I was in hobo gear there. Should be the same on green/teal. Necro shouldn't take so much mana. If mobs are hitting your pet hard, snare and fear once and let pet tank the rest after fear break.
  #2  
Old 11-09-2019, 09:02 AM
turbosilk turbosilk is offline
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People aren't twinked. Grouping is needed, I recommend Crushbone, WK, BB, uguk.
  #3  
Old 11-09-2019, 05:57 PM
Lordess Lordess is offline
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Originally Posted by turbosilk [You must be logged in to view images. Log in or Register.]
People aren't twinked. Grouping is needed, I recommend Crushbone, WK, BB, uguk.
Twinking a caster doesn’t really make much of a difference as there is no mp/hp regen on gear or focus effects that improve efficiency in Classic.

In regards to the OP: The common misconception on soloing is that XP is faster than in groups, and that’s just not true. The advantage of soloing is you don’t spend time LFG. XP solo might eventually outpace grouping if you spend a lot of time LFG and not killing stuff; that’s really the only advantage soloing has over grouping. But XP per hour is roughly the same at best, but always inferior to a good group with constant pulls.
  #4  
Old 11-09-2019, 06:16 PM
Enshadowed Enshadowed is offline
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Originally Posted by Lordess [You must be logged in to view images. Log in or Register.]
The common misconception on soloing is that XP is faster than in groups, and that’s just not true. The advantage of soloing is you don’t spend time LFG. XP solo might eventually outpace grouping if you spend a lot of time LFG and not killing stuff; that’s really the only advantage soloing has over grouping. But XP per hour is roughly the same at best, but always inferior to a good group with constant pulls.
This is just flat out wrong. You can maybe make a case for it being similar in the early levels, when most classes haven't come into their own yet. But once you start getting your staple spells on a necro, enchanter, etc, it's not even close. Solo experience wins every time.
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Old 11-09-2019, 06:28 PM
ArunaGreen ArunaGreen is offline
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Originally Posted by Enshadowed [You must be logged in to view images. Log in or Register.]
This is just flat out wrong. You can maybe make a case for it being similar in the early levels, when most classes haven't come into their own yet. But once you start getting your staple spells on a necro, enchanter, etc, it's not even close. Solo experience wins every time.
You have actually zero clue what you're talking about. A solid group will ALWAYS be better than solo. Sure a mediocre group can't compare but a solid group is going to be significantly better than soloing. It's literally not even close. There is no exp lost for the 6th member of a group so as long as everyone is pulling their weight, there is no question whatsoever that a group is best.
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Old 11-10-2019, 08:52 AM
98bcobra 98bcobra is offline
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Originally Posted by ArunaGreen [You must be logged in to view images. Log in or Register.]
You have actually zero clue what you're talking about. A solid group will ALWAYS be better than solo. Sure a mediocre group can't compare but a solid group is going to be significantly better than soloing. It's literally not even close. There is no exp lost for the 6th member of a group so as long as everyone is pulling their weight, there is no question whatsoever that a group is best.
Group exp sucks if you have ever solo'd or duo'd with a necro/enc or necro/clr or enc/clr and are any good. The way the exp is set up on this server most times when you get over 3 people the exp per kill drops off a ton unless that 4th person is just helping the group a ton. Its not like live exp where each member actually increases your exp and the full group bonus is any good. It is actually a determent most the time.

As for the OP Necros are amazing when they get up there. Best mana regen in the game most spells are self only ect. Have self heals, DoTs, Snare, FD, DA, root, CC/Charm, can heal others and give mana. Its a very high utility class. Druid is good but has a different set of utility.
Last edited by 98bcobra; 11-10-2019 at 08:55 AM..
  #7  
Old 11-09-2019, 06:36 PM
Lordess Lordess is offline
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Quote:
Originally Posted by Enshadowed [You must be logged in to view images. Log in or Register.]
This is just flat out wrong. You can maybe make a case for it being similar in the early levels, when most classes haven't come into their own yet. But once you start getting your staple spells on a necro, enchanter, etc, it's not even close. Solo experience wins every time.
I think you glossed over the part where I said solo XP is only inferior to a good group with constant pulls. Indeed solo XP does get better when classes begin to come into their own, but a lot still depends on the camp you’re able to get, amount of mobs, and the skill of the soloer.
  #8  
Old 11-09-2019, 07:03 PM
Enshadowed Enshadowed is offline
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Quote:
Originally Posted by ArunaGreen [You must be logged in to view images. Log in or Register.]
You have actually zero clue what you're talking about. A solid group will ALWAYS be better than solo. Sure a mediocre group can't compare but a solid group is going to be significantly better than soloing. It's literally not even close. There is no exp lost for the 6th member of a group so as long as everyone is pulling their weight, there is no question whatsoever that a group is best.
Ask a necro in Howling Stones if he misses group exp. If you'd like a classic example, ask a necro in Lower Guk charming his way through the dungeon the same question. It's not even fair to compare. Solo exp, through charm in particular, is leagues ahead of anything you can get with a group.

If you wanted to go the grouping route, you wouldn't use a full group to maximize exp per hour anyways. You don't know what you're talking about.

Quote:
Originally Posted by Lordess [You must be logged in to view images. Log in or Register.]
I think you glossed over the part where I said solo XP is only inferior to a good group with constant pulls. Indeed solo XP does get better when classes begin to come into their own, but a lot still depends on the camp you’re able to get, amount of mobs, and the skill of the soloer.
I didn't gloss over anything. I just disagreed completely with your assertion that a good group with constant pulls beats soloing, because it doesn't. The best soloer beats the best group 100/100 times.
  #9  
Old 11-09-2019, 07:31 PM
ArunaGreen ArunaGreen is offline
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Originally Posted by Enshadowed [You must be logged in to view images. Log in or Register.]
Ask a necro in Howling Stones if he misses group exp. If you'd like a classic example, ask a necro in Lower Guk charming his way through the dungeon the same question. It's not even fair to compare. Solo exp, through charm in particular, is leagues ahead of anything you can get with a group.

If you wanted to go the grouping route, you wouldn't use a full group to maximize exp per hour anyways. You don't know you're talking about.
Like I said, big difference between a decent group and a really good group. I would bet my left fucking leg that a group I put together would absolutely shit on any necros ability to solo. The only class that can out solo a godlike group is a bard because they are a broken class and have zero downtime and can kill an absurd amount of mobs simultaneously.
  #10  
Old 11-09-2019, 08:14 PM
Lordess Lordess is offline
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Originally Posted by Enshadowed [You must be logged in to view images. Log in or Register.]
I didn't gloss over anything. I just disagreed completely with your assertion that a good group with constant pulls beats soloing, because it doesn't. The best soloer beats the best group 100/100 times.
Well I guess we’ll have to just agree to disagree. I would point out, however, that in your examples you mention HS which isn’t in game yet, and Lguk which is going to pretty much have every camp filled by groups that the solo necro is gonna be lucky to find anything to solo. That also doesn’t address shaman, mage, bard, wizard, enchanter, and druid.

I also think you’re taking my statements a little too personally. It’s obvious you love Necros and me saying that a good group is better XP than solo is somehow saying that Necros aren’t God tier and that for some reason upsets you. Either way, I think it’s unfair to make wide generalizations. Not every solo class is going to be able to keep up with enchanter and necro. And charm breaks at the wrong time can spell death for an enchanter who can’t just FD. You also say that the best soloer is better than the best group, but to me that’s like the top 10% of Necros basically, not everyone is that good at the game even after all these years.

All of this I say with experience: Gwendolyn 75 Druid (Fippy), Nitasha 85 Mage (Tunare), Nysa 50 bard (Ragefire), Alustra 60 Enchanter (Blue), Akashya 65 Necro (Agnar), Alustra 60 Wizard (Phinigel)
Last edited by Lordess; 11-09-2019 at 08:34 PM..
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