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  #51  
Old 11-07-2019, 06:00 PM
Frug Frug is offline
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Quote:
Originally Posted by MrPanther [You must be logged in to view images. Log in or Register.]
Yeah I've always wished EQ classic had more variability from stats. Like I wish the curve was a bit deeper i.e. items with actual stats were available at lower levels and I wished those stats made more meaningful impacts to the game.

I'm definitely nitpicking but all the questing and looting for low-level gear didn't really do much of anything for any of the classes, and what it turned into was farming plat in order to head to the tunnel to buy level 30-40+ farmed gear to use while you are level 10-15. Would have been nice to have slightly more powerful armor available at lower levels - and a way to have done that would be to give higher multipliers to stats.
Yup, 100% agree. EQ classic was "magic" to a lot of us since it almost literally WAS "magic" in that no one knew anything about what any of it did, and there was nothing coming out of Verant to confirm or deny anything.

Then, ShowEQ. Everyone was like, wait, what? That's all? And what are these penalties? And why doesn't <attribute> actually work like you said?
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  #52  
Old 11-07-2019, 06:11 PM
bwe bwe is offline
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Originally Posted by Modwolf [You must be logged in to view images. Log in or Register.]
Having been in all sham groups in SRO. I'd say sub-par.
Interesting. They seem to have decent defense, almost as high of a melee cap, can wear chain, and have good low mana aggro generation (flash of light, drowsy). I would have thought an ogre or troll shaman with their massive stats would be able to hold aggro especially compared to say a high elf paladin
  #53  
Old 11-07-2019, 07:30 PM
Zeboim Zeboim is offline
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They do but not that early. SRo grouping is like level 5 to 10 on Orcs and maybe to 15 on trash. Shams at that level dont have the mana to cast much(absolutely not worth it to drowsy every orc)and are just a melee mob with low downtime from inner fire heals.
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