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Old 05-27-2011, 08:38 AM
Nevron Nevron is offline
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Some bards are good at controlling their trains, considerate, and do not cause any problems for other players. Others have gotten my character killed or forced them to zone on more than one occasion. As usual, there are a few who screw things up for everyone else. Rule changes won't affect that.

I also don't care if one class is easier / harder to play than another. Differences are good.

However, it should get progressively harder the more mobs you add, otherwise the rules are just broken (classic or not). The current limit appears to be zone mob population or lag.

Some Ideas:

1. The 7th mob after the same target should go just a little faster, and the 8th faster still...

2. The kite starts to cause drag on the kiter as it gets bigger.

3. One of the mobs actually gets smart and waits for the bard to come back around.
  #2  
Old 05-27-2011, 10:18 AM
Extunarian Extunarian is offline
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Originally Posted by Nevron [You must be logged in to view images. Log in or Register.]
3. One of the mobs actually gets smart and waits for the bard to come back around.
Don't let Haynar see this.
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  #3  
Old 05-27-2011, 10:21 AM
Hogwash Hogwash is offline
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Quote:
Originally Posted by Nevron [You must be logged in to view images. Log in or Register.]
Some bards are good at controlling their trains, considerate, and do not cause any problems for other players. Others have gotten my character killed or forced them to zone on more than one occasion. As usual, there are a few who screw things up for everyone else. Rule changes won't affect that.

I also don't care if one class is easier / harder to play than another. Differences are good.

However, it should get progressively harder the more mobs you add, otherwise the rules are just broken (classic or not). The current limit appears to be zone mob population or lag.

Some Ideas:

1. The 7th mob after the same target should go just a little faster, and the 8th faster still...

2. The kite starts to cause drag on the kiter as it gets bigger.

3. One of the mobs actually gets smart and waits for the bard to come back around.
or not!
  #4  
Old 05-27-2011, 10:24 AM
Mcbard Mcbard is offline
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Quote:
Originally Posted by Nevron [You must be logged in to view images. Log in or Register.]
Some bards are good at controlling their trains, considerate, and do not cause any problems for other players. Others have gotten my character killed or forced them to zone on more than one occasion. As usual, there are a few who screw things up for everyone else. Rule changes won't affect that.

I also don't care if one class is easier / harder to play than another. Differences are good.

However, it should get progressively harder the more mobs you add, otherwise the rules are just broken (classic or not). The current limit appears to be zone mob population or lag.

Some Ideas:

1. The 7th mob after the same target should go just a little faster, and the 8th faster still...

2. The kite starts to cause drag on the kiter as it gets bigger.

3. One of the mobs actually gets smart and waits for the bard to come back around.
Proposing non-classic solutions to a classic problem is asinine*. Also, it gets a lot harder the more mobs you get, because at a certain point if you slip up even once during your 5+ minute kite, with enough mobs, you're just going to instantly die. You make ae kiting sound easy, and it's really not, especially to be any good at it. I've done it for probably 24 hours of play time and still die quite a bit doing it. It's difficult, it's risky, and it gets harder the more mobs you do it with. I would wager that anyone who says otherwise has never even tried it here.

*for this server
  #5  
Old 05-27-2011, 10:41 AM
jerus jerus is offline
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Quote:
Originally Posted by Mcbard [You must be logged in to view images. Log in or Register.]
Proposing non-classic solutions to a classic problem is asinine*. Also, it gets a lot harder the more mobs you get, because at a certain point if you slip up even once during your 5+ minute kite, with enough mobs, you're just going to instantly die. You make ae kiting sound easy, and it's really not, especially to be any good at it. I've done it for probably 24 hours of play time and still die quite a bit doing it. It's difficult, it's risky, and it gets harder the more mobs you do it with. I would wager that anyone who says otherwise has never even tried it here.

*for this server
That's exactly it. I can do like 5-7 mobs where I am now and survive a round, add that 8/9 mob and i don't know so it makes it much more stressful and you are more careful meaning a longer kite, and then still if you screw up at 5% on the mobs and die, all that time was wasted and have fun finding a rez hehe.
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