![]() |
|
#26
|
||||
|
Quote:
{S} lists the mobs name, but the issue is the timer resetting if I root another mob with the same name (as it re-triggers the search criteria). Of course you can configure it to start a new timer per mob even if the name is the same: 1:50 Root - A Fire Beetle 2:00 Root - A Fire Beetle ..but they are not exactly distinct, and if mob A dies then timer on mob B ends etc. It would be sweet to make it distinct so if you root mob A, it has a timer for mob A regardless of same names on mobs B, C, D etc. What I'm looking for is a unique identifier to each mob so the timer won't reset should I root two mobs with the same name. I've messed around with {s1} but I don't see how its any different from {s} It would be nice to append the number or variable to distinguish which mob the timer is referring to: Ie. 1:50 Root - A Fire Beetle #1 2:00 Root - A Fire Beetle #2 | |||
|
|
||||
|
|