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  #1  
Old 10-19-2019, 10:17 AM
deltadruid deltadruid is offline
Decaying Skeleton


Join Date: Jan 2018
Posts: 4
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P99 Green:

1. Large Sewing Kit: Currently weighs 3.0 & should be 0.4 in classic
"Weight changed from 0.4 to 3.0 on 7/14/2013 patch."

2. Deluxe Sewing Kit: I'm not sure if this item was part of classic. If so, I haven't found any on the green beta server yet.

3. Cancel Magic: I believe the classic mechanic was that buffs would be cancelled from top down. I haven't tested it yet since the 50g patch but prior to that it was cancelling buffs at random.
  #2  
Old 10-19-2019, 10:32 AM
Gandite Gandite is offline
Aviak


Join Date: Feb 2010
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Quote:
Originally Posted by deltadruid [You must be logged in to view images. Log in or Register.]
P99 Green:

1. Large Sewing Kit: Currently weighs 3.0 & should be 0.4 in classic
"Weight changed from 0.4 to 3.0 on 7/14/2013 patch."

2. Deluxe Sewing Kit: I'm not sure if this item was part of classic. If so, I haven't found any on the green beta server yet.

3. Cancel Magic: I believe the classic mechanic was that buffs would be cancelled from top down. I haven't tested it yet since the 50g patch but prior to that it was cancelling buffs at random.
this is the thread for bug reports on classic lighting and darkness. This is not the thread for general green beta bugs.
  #3  
Old 10-19-2019, 11:02 AM
Deathrydar Deathrydar is offline
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I was just watching a video from someone on the green beta and he was an erudite. The lighting was not working at all while on the boat from Erudin to Queynos. Not sure if this was addressed yet and already fixed with 50g, but it's really dark and it doesn't seem that the game recognizes your light sources.. I am going to go test it now.

EDIT: Three minutes after I posted this, I logged on my human necromancer that was at the ZL in East Karana just out of HHP. Did a /time realized it was 6pm and tried to get down the mountain. I fell off the damn ledge and died. It's DARK!
Last edited by Deathrydar; 10-19-2019 at 11:07 AM..
  #4  
Old 10-19-2019, 12:56 PM
Deathrydar Deathrydar is offline
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Join Date: Oct 2009
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Was this ever reported? Player characters give off their own light, even if they are invisible. I just ran behind an invisible enchanter from one ZL of WK to the next.
  #5  
Old 10-19-2019, 01:51 PM
Deathrydar Deathrydar is offline
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So I tested the lighting while on the boat in Erudin and Erudin's crossing as a human. It's pretty bad. While on the boat, it does not even recognize your light source. Well, it does until you zone from South Qeynos into Erudin's crossing. Then the light source goes bye bye.

In Erudin, There is no absolutely no way at all to see the floating platform when you are on the boat, and vice versa if you are trying to get on the boat.

The only way you can, is if you turn your gamma up past 60%. And even then, you would need to know when to do it. The only reason I knew to try it is because I kept spamming /loc until it stopped changing and then I knew I stopped moving. I only did the /loc spam because I expected it to be too dark. A lot of people are not going to expect it to be that dark.

Anyway. There ya go.
  #6  
Old 10-19-2019, 03:36 PM
BlankDiploma BlankDiploma is offline
Kobold


Join Date: Oct 2014
Posts: 100
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Quote:
Originally Posted by Deathrydar [You must be logged in to view images. Log in or Register.]
So I tested the lighting while on the boat in Erudin and Erudin's crossing as a human. It's pretty bad. While on the boat, it does not even recognize your light source. Well, it does until you zone from South Qeynos into Erudin's crossing. Then the light source goes bye bye.

In Erudin, There is no absolutely no way at all to see the floating platform when you are on the boat, and vice versa if you are trying to get on the boat.

The only way you can, is if you turn your gamma up past 60%. And even then, you would need to know when to do it. The only reason I knew to try it is because I kept spamming /loc until it stopped changing and then I knew I stopped moving. I only did the /loc spam because I expected it to be too dark. A lot of people are not going to expect it to be that dark.

Anyway. There ya go.
This actually turned out to be trivial to fix.

To be fair, the lighting situation still isn't GREAT on boats, but at least they (and the floating platform in Erudin) will behave like they do in South Qeynos. So, there should be enough visibility to navigate with a small dynamic light source, like a candle.
  #7  
Old 10-19-2019, 04:08 PM
Deathrydar Deathrydar is offline
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Quote:
Originally Posted by BlankDiploma [You must be logged in to view images. Log in or Register.]
This actually turned out to be trivial to fix.

To be fair, the lighting situation still isn't GREAT on boats, but at least they (and the floating platform in Erudin) will behave like they do in South Qeynos. So, there should be enough visibility to navigate with a small dynamic light source, like a candle.
Awesome! Thank you. Will it be fixed with a patch or is it already fixed? Hopefully you won't hear anything else from me, but I am still running my blind ass human around all of the locations to see how the lighting is working.
  #8  
Old 10-19-2019, 03:39 PM
BlankDiploma BlankDiploma is offline
Kobold


Join Date: Oct 2014
Posts: 100
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Quote:
Originally Posted by Deathrydar [You must be logged in to view images. Log in or Register.]
Was this ever reported? Player characters give off their own light, even if they are invisible. I just ran behind an invisible enchanter from one ZL of WK to the next.
Yeah, that has been reported, but there's next-to-nothing I can do about it [You must be logged in to view images. Log in or Register.]
  #9  
Old 10-19-2019, 03:56 PM
BlankDiploma BlankDiploma is offline
Kobold


Join Date: Oct 2014
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Here's the current state of things. If you have the 50g patch files, you are up to date.

Known issues:
  • Clip plane settings affect light radius. (Low priority)
  • Nighttime rain makes it easier to see.
  • Under certain conditions, zone lighting can fail to initialize properly, resulting in darker-than-intended conditions outdoors at night.


Fixed (50g)
  • Infra/Ultravision are much too dark in certain indoor areas.
  • Skies and ambient lighting are messed up in several zones, notably Feerott, Toxxulia and Nektulos.
  • Outdoor zones should have a subtle blue tint instead of being inky black at night.


Fixed locally, waiting for future patch
  • Dynamic lights can cause FPS loss.
  • Dynamic lights can flicker in very crowded areas.
  • Corpses show dynamic lights.
  • All dynamic lights are too bright
  • Starting candles are WAY too bright
  • Boats (and certain other props) in certain zones (Erudin, Erud's Crossing) fail to show any dynamic lights at all


Love to fix, probably can't:
  • Baked environment lighting in some city zones is stronger than intended.
  • Boat dynamic lighting is spotty and ugly.
  • Dynamic lights (torches) not flickering like they did in Classic
  • Infravision red tint on mobs. (Ultravision works fine.)
  #10  
Old 10-19-2019, 03:59 PM
Danth Danth is offline
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Quote:
Originally Posted by BlankDiploma [You must be logged in to view images. Log in or Register.]
Yeah, that has been reported, but there's next-to-nothing I can do about it [You must be logged in to view images. Log in or Register.]
This particular issue (invisibly not hiding light sources) has fairly serious ramifications in certain scenarios, like PvP when see-invisible is not used. The wife is able to follow me around even when I'm nominally invisible.

Danth
Last edited by Danth; 10-19-2019 at 04:02 PM..
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