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#1
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#2
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Ranger is a good class with a lot of utility. As others have said they shine outdoors. Harmony, snare and root give considerable pulling and CCing abilities (a good ranger will peel the add out away from the group and root it) . Their DPS isn’t bad, but it can’t hold a candle to rogue or monk. Their tanking is pretty bad but still less squishy than a caster. It’s a utility class, fun if you like adapting to conditions and jumping into different functions when things go sideways. With weaponshield you become a potential raid-saver when the tank goes down and the mob is almost dead; super fun to do that.
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#3
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Aggro: All have taunt. Ranger has best snap spell aggro, SK close behind. Warrior is terrible at aggro Avoidance (pre 50 skill caps): Dodge: Knights 125, Ranger 137, War 140 Parry: Knights 175, Ranger 185, War 200 Riposte: 175, Ranger 150, War 200 Mitigation (Gear): All classes pretty much go Banded -> Rubicite -> Planar in classic. HP: Rangers get less HP per stamina (4.2) than SHD/PAL(5.2) which is less than WAR (6) But Stamina is pretty sparse in classic. Rangers are a little less efficient to complete heal. Utility: Rangers have harmony, root, sow, hide, sneak, track, invis, levitate.... While not related to tanking, all of these things are often useful in a group, and it is unlikely your group already has all of that. As far as EXP penalty goes, Since most would plan to play SK/PAL/RNG in a group, I expect they will level ~7-10% slower than a warrior (and potentially in many situations cause my group to be more succesful and exp faster than a warrior would, negating some of the penalty) | |||
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