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#1
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Jesus, that is insane. I definitely wasn’t aware at the time. I imagine this will not be a super easy fix code-wise.
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#2
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Quote:
Code:
for(iterator hate_list.begin(); iterator != hate_list.end(); iterator++)
if(isPet(*iterator))
pets_attacking++;
if (pets_attacking > 4)
//you get the idea
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#3
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I vaguely remember when kiting mobs from live that 4 would attack and the rest would kind of hang back a bit, thinking this is similar (this is not an attempt at swaying the argument either way just stating a memory.)
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#4
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Quote:
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