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Old 10-16-2019, 11:26 PM
BlankDiploma BlankDiploma is offline
Kobold


Join Date: Oct 2014
Posts: 100
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Quote:
Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
Trees in Emerald Jungle (and other Kunark zones, I suspect) are not lighting at all from worn/held light sources (ie, lightstone), regardless of distance. I noticed also the "leaves" of trees in old world zones are likewise un-lit, although in the case of the older-style trees the trunks do light up. In the older version that first introduced the lighting changes the trees were lighting up. Was this change an attempt to resolve performance issues in heavily-wooded zones? I don't want to call something a "bug" if it's by design, as I appreciate the difficulties you're facing at the technical side.

The zone is also so dark as to be effectively un-usable without some sort of vision buff, although this cannot be regarded as particularly important as this will presumably be impacted by forthcoming changes mentioned previously in-thread (ie, you said you'd be lightening some areas slightly to better match classic). I'm only mentioning this in the interest of providing too much feedback, rather than too little.
I'll test it again once the new version is available.

Danth
I have been unable to test Kunark zones personally, so it wouldn't surprise me if there were some issues. Nothing was intentionally disabled regarding trees and dynamic lights, though in my testing I did notice that the Titanium client actually does a pretty poor job of casting dynamic lights onto foliage even without my changes.
 


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