![]() |
|
|
|
#1
|
|||
|
How are you concluding that the current camera functions aren't the way they worked before this patch, excepting the mouse-wheel transition from 1st to third person?
Mouse wheel doesn't work in top down. Mouse wheel doesnt work in chase. Right-mouse-click + forward&backward mouse movement doesn't change angle in chase; it moves the camera higher or lower on the same vertical line with no change in angle the camera is pointing. Those are pretty significant differences. The patch notes you provided only talk about how the camera works AFTER the notes. And what green does now is fairly different from that. I get your claim that it's similar, but it's not the same, so I don't see why it would be safe to make assumptions. How are you coming to your conclusions about how the camera should behave prior to the patch you mentioned if not a guess? | ||
|
Last edited by Tecmos Deception; 10-16-2019 at 03:24 PM..
|
|
||
|
#2
|
||||
|
Quote:
| |||
|
|
||||
|
#3
|
||||
|
Quote:
Mousewheel from first person zooms out here, but not in classic. But mousewheel doesn't zoom out on other cameras in classic OR here. Mouselook and up+down in top down view and chase was changed from an unknown (which could include "doesn't do anything at all") in classic, by the patch you mention, to changing the angle of the camera. It doesn't do anything in top down here, and it does something entirely different in chase mode (raising or lowering the camera, but not the angle of view). Here, mouselook side-to-side in those two views does turn you, and the directional keys do strafe, as your patch notes suggest classic was changed to. That's quite a garble of stuff. It is far from "logical" to decide that things are "binary" when we have an examples of it NOT being so right in the stuff we're talking about. | |||
|
Last edited by Tecmos Deception; 10-16-2019 at 05:37 PM..
|
|
|||
![]() |
|
|