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#1
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WTF kind of logic is that anyways? 2vs1 should win 95+% of the time anyways. Also, him getting rooted/snared is hardly the reason why he lost. It might be the reason why he didn't kill one of you before dying, but not why he lost. Before I go on, I DO agree that cc spells should be very highly resistable; to the point where it is not worth the spell slot/mana to use it. Not only is it classic, but it really makes sense. I really don't want everyone and their mother rolling rangers/paladins while they spam root/snare on their way to victory like on Altergate. Even if he wasn't able to be rooted, the guy he was beating on would have just had to run around/strafe/etc to avoid getting hit (though I think the melee range was a lot greater on that server than live, from what I have heard) and the druid would have just tossed a heal instead of rooting/snaring and still would have nuked him into oblivion.
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#2
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The caster has practically no risk for attacking people. If a melee tries to do this, he's going to end up dying in 2 seconds as someone chain casts CC spells on him while others kill him. Making it so tank survivability is that low while caster survivability is that high, is ass backwards from EQ live and it's a sham to even call that EQ PvP. Warriors, monks, and rogues were perfectly viable solo PvP classes on EQ live, if you alter the game somehow to make them awful for that, we're obviously not playing Everquest anymore and are playing some random shitbox. Quote:
It would be completely impossible for me to lose a 1vs1 while playing a TZVZ paladin. Ranger is almost as good but a wiz could pull off a win with stun and no nuke resists. Why the fuck would I choose any other classes if I can play a hybrid and just automatically win every time? That's god awful balance. EQ live wasn't like that at all. Quote:
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