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  #71  
Old 10-12-2019, 12:07 PM
Dolalin Dolalin is offline
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I'll just add this tidbit on probability.

If I give you seven independent pieces of evidence that point to the same conclusion, but there's a 9/10 chance I'm wrong about each piece of evidence individually, it's still better odds I'm right.

Why?

1.0 * 0.9 = 0.9
1.0 * 0.9 * 0.9 = 0.81
1.0 * 0.9 * 0.9 * 0.9 = 0.729
1.0 * 0.9 * 0.9 * 0.9 * 0.9 = 0.6561
1.0 * 0.9 * 0.9 * 0.9 * 0.9 * 0.9 = 0.59049
1.0 * 0.9 * 0.9 * 0.9 * 0.9 * 0.9 * 0.9 = 0.531441
1.0 * 0.9 * 0.9 * 0.9 * 0.9 * 0.9 * 0.9 * 0.9 = 0.4782969

That's the power of bringing lots of evidence to bear.
  #72  
Old 10-12-2019, 12:09 PM
Dolalin Dolalin is offline
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@Secrets, can you check the spdat.eff for all effects that increase Mana regen? That should dispel the theory that Clarity was in but under the guise of some other enchanter spell.
  #73  
Old 10-12-2019, 12:11 PM
sciception sciception is offline
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Quote:
Originally Posted by Dolalin [You must be logged in to view images. Log in or Register.]
@Secrets, can you check the spdat.eff for all effects that increase Mana regen? That should dispel the theory that Clarity was in but under the guise of some other enchanter spell.
That would certainly clear things up for me.

If I give you seven independent pieces of evidence that point to the same conclusion, but there's a 9/10 chance I'm wrong about each piece of evidence individually, it's still better odds I'm right.

Quote:
Why?

1.0 * 0.9 = 0.9
1.0 * 0.9 * 0.9 = 0.81
1.0 * 0.9 * 0.9 * 0.9 = 0.729
1.0 * 0.9 * 0.9 * 0.9 * 0.9 = 0.6561
1.0 * 0.9 * 0.9 * 0.9 * 0.9 * 0.9 = 0.59049
1.0 * 0.9 * 0.9 * 0.9 * 0.9 * 0.9 * 0.9 = 0.531441
1.0 * 0.9 * 0.9 * 0.9 * 0.9 * 0.9 * 0.9 * 0.9 = 0.4782969

That's the power of bringing lots of evidence to bear.
This, however, seems like a well thought out equation with far too many imaginary factors.
  #74  
Old 10-12-2019, 12:12 PM
DMN DMN is offline
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Quote:
Originally Posted by sciception [You must be logged in to view images. Log in or Register.]


I mean you said it yourself, they made a LOT of big tweaks. It simply wasn't called Clarity or Brilliance before. They simply simplified the spells. I just wish I knew from which. That would certainly clear up the confusion. I guess I should add Ally to the list as well.

I know what all those spells did, but it's not really important. But what I do not know is what this supposed "pre-clarity" clarity was called.

Perhaps you could provide a name for this spell.
  #75  
Old 10-12-2019, 12:15 PM
sciception sciception is offline
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Originally Posted by DMN [You must be logged in to view images. Log in or Register.]
I know what all those spells did, but it's not really important. But what I do not know is what this supposed "pre-clarity" clarity was called.

Perhaps you could provide a name for this spell.
Sorry, I wish I knew the answer to that, but the suggestion to review (@secrets three post earlier) sounds like a good plan.
  #76  
Old 10-12-2019, 12:17 PM
Rooj Rooj is offline
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Originally Posted by randal.flagg [You must be logged in to view images. Log in or Register.]
How is this beyond dispute? Do you know for a fact there wasn't a patch on day 0?

IMO using the original retail discs as a starting point is a ridiculous idea
That's the thing and the reason I even brought it up - there most certainly is usually a patch on day 0 for anything online. Also does anyone remember how often patches happened back then?
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  #77  
Old 10-12-2019, 12:17 PM
DMN DMN is offline
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Quote:
Originally Posted by sciception [You must be logged in to view images. Log in or Register.]
Sorry, I wish I knew the answer to that, but the suggestion to review (@secrets three post earlier) sounds like a good plan.
it was probably harmony. The game was full of idiots claiming it increased mana regen.
  #78  
Old 10-12-2019, 12:22 PM
sciception sciception is offline
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Originally Posted by Rooj [You must be logged in to view images. Log in or Register.]
That's the thing and the reason I even brought it up - there most certainly is usually a patch on day 0 for anything online. Also does anyone remember how often patches happened back then?
I do and it was almost daily and completely random. They almost never gave an explanation as to why they did so either. Patches of patches were not uncommon at all. Like I said in a previous post on another thread, if you really want the original launch experience, we need chat rooms on the log in screen, GM manning them for world kicks and 2-8 hr downtime's with no explanation.
  #79  
Old 10-12-2019, 02:51 PM
bubur bubur is offline
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we can try our best to recreate the classic spellfiles, ie the historic, scheduled changes in line with the effort for museum-like preservation of this compilation of code we call everquest, without deliberately causing disconnects and downtimes to simulate 1999 internet

but you probably already know that, innit it?
  #80  
Old 10-12-2019, 02:53 PM
Secrets Secrets is offline
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Quote:
Originally Posted by Dolalin [You must be logged in to view images. Log in or Register.]
@Secrets, can you check the spdat.eff for all effects that increase Mana regen? That should dispel the theory that Clarity was in but under the guise of some other enchanter spell.
There's only a few, and it's the bard/mana sieve/cannibalize/lich lines.

The others are like HpToMana and ManaConvert used for items like Manastone.

Ally had one effect and it was +400 faction modifier for primary faction.

Both Insight and Clarity did not exist in the yellow disk spdat.eff file.
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Last edited by Secrets; 10-12-2019 at 03:02 PM..
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