![]() |
|
|
|
#1
|
|||
|
Veksar JP and SolC (complete with scale dye quest)
Maybe drops and mob toughness nerfed to 99 levels. Didn't know they weren't classic. I always thought a cool way to do luclin would be to do it like the mystery planet from sonic the comic. Deep cut I know. Make it so you could only go up like once a month real time or something. Can't port in or out. Maybe drops from there only work there. Something about like magic ore and space radiation activating it or some bs. I think LDON but scaled down would be fun. Maybe level 60 only or something. But without portals between camps and a reason to do more of them in different places. Require full groups. Generally against augs but maybe only work on epics to make sure epic is BiS for all classes as it should be but isn't ... Not against more playable races. Maybe Kerrans or old style Frogloks, rumour has it they were originally going to be playable in Kunark and nearly again in LoY, but they didn't want ownership of kunark to be an inhibiting factor so span em off a base game zone. Fuck Drakkins tho. Dumb AF. Don't think there were any other zones or races or classes worth adapting. Beastlords I can take or leave. Leaning towards don't want. | ||
|
|
|||
|
#2
|
||||
|
Quote:
Yea, I mentioned LDoN here before, if you just look at the dungeons themselves without any of the other nonsense it actually could fit really well into the game. Just change the models of some of the NPC's inside the dungeons to reflect a classic environment and then come up with some form of a rewards system. Could just add in preexisting items as rewards, lvl 60 dungeon rewards one item from Sebilis, or Howling stones, or you could make the rewards purely cosmetic but I don't like cosmetic rewards. It honestly seems perfect for custom content to me, we have plenty of raid content currently, but difficult group content would be a ton of fun.
__________________
Mr. Irrelevant
| |||
|
|
||||
![]() |
|
|