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#22
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Hey so after waking up and taking a gander at freeport west. This transpose stuff is getting more confusing. It seems Freeport uses a transposed system and I'm not supposed to "un-transpose" it.
If I do not un-transpose and use the exact coordinates I see in EQ viewer, they match up exactly with the coordinates for NPCS we have listed for Freeport West. I don't like it. When I move East/West, the Y axis is changing. When I move North/South the X axis is changing. If I'm to create a map where X runs left and right, I would have to rotate the map. Now the map no longer faces pointing up to North and it may just confuse players so much. Or I leave it facing North and then mark on the map's axis the change in the X and Y axis? The axis are set like this for all 3 Freeport maps. ============== Er I might be making an assumption on which way North is. (i thought I got its direction using other maps) So I just learned the loc command returns coordinates out of order and many other zones seem to have the +X direction equated to North? Quote:
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Last edited by Eggbell; 09-25-2019 at 10:52 PM..
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