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Excellent. With all of the hybrid talk, I was thinking of making something exactly like this. What I wanted to check, was in extreme scenarios... Exactly how bad is it?
Scenario is lowly Halfling Cleric who just scribed Complete Heal being invited to hunt Efreeti in Sol B with some higher level adventurers! Just think of the exp and GEBs! (Approximated creature level at 45) Party 44 Troll Shadowknight 44 Dwarf Paladin 44 Half-elf Ranger 44 Human Bard 44 Half-elf Bard 39 Halfling Cleric - 340 kills to go from 39 to 40. Party 44 Halfling Warrior 44 Halfling Rogue 44 Halfling Druid 44 Erudite Enchanter 44 Barbarian Shaman 39 Halfling Cleric - 234 kills to go from 39 to 40. That is a difference of 106 kills. How many creatures are in that area? Like 10-12? That could potentially be a difference of 10 spawn cycles, at like 22 mins per cycle. That is 220 mins with is almost 4 hours. Meaning it would take you 4 hours longer, just to go from 39-40. That is pretty significant honestly. But how much difference does just a single hybrid make? If we swap out that Halfling Druid, for a Human Bard. The party will look like: Party 44 Halfling Warrior 44 Halfling Rogue 44 Human Bard 44 Erudite Enchanter 44 Barbarian Shaman 39 Halfling Cleric - 253 kills to go from 39 to 40. That is only a difference of 19 kills, which is pretty insignificant honestly. Now the all hybrid party is pretty extreme example. The hybrid's requiring more experience per level, plus all of them being 5 levels higher really compounds the problem. I think at the end of the day you just want to avoid taking on hybrids (or anyone really) that is many levels above you. And taking on a hybrid who are a few levels below your group won't significantly impact your group's experience. Play around with the calculator and see for yourself. [You must be logged in to view images. Log in or Register.] | ||
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