Quote:
Originally Posted by Splade
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This is my main argument when people being up the "not classic" argument. It's best to leave the stupid shit out of the game. Everyone's stoked about having to stare at a spellbook, I'll be amazed to see how they feel 2-3 weeks after the server launches and they the nostalgia of spending 80% of their time staring at a goddamn blank screen wears off
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It was a deliberate decision by the original design team related to power balance with casters, and in Vanilla at least the concern of how powerful spell casters would be was very well founded. In expansions less so, but by then any serious player is 35+ and would be able to power an alt to 35 pretty fast.
EQ is something that was greater than the sum of its flawed and now technically obsolete parts. The more that those original aspects were removed in favor of accessibility and quality of life the more of the game's magic was lost. Other design decisions were at play as well but much of the "classic feel" people talk about was intrinsic to a confluence of design choices that are nothing but a nuisance when examined one at a time in a vacuum.
I realize from a powergamer standpoint all this sounds like some stupid romantic purist nonsense, but some of us are really here to come back to classic EQ as close as possible to the way it was. Some of us really do think that old, flawed, pain in the ass EQ in a "warts and all" state represents something that's been lost in game design.
This absurd attempt to draw equivalence with broadband speeds and CRT monitors is asinine. Everyone back then had differing hardware too, some had college T2 lines while others had 28.8 modems peaking at 14.4 speed, some had better computers than others, everyone's ping was different, etc. Those differences still exist, the devs can't account for hardware, but they can strive for the most accurate representation of what the software did, with certain compromises based on player behavior like the 25 mob limit.