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View Poll Results: Should shared bank slots be enabled?
Yes 210 63.06%
No 123 36.94%
Voters: 333. You may not vote on this poll

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  #1  
Old 05-22-2011, 01:38 AM
Doors Doors is offline
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This kids either the greatest troll ever or a moron, I can't figure it out.

You come in here and from day one bash the devs because they aren't doing things right according to your view aka how classic should be, then you complain and say things should have item levels?

Yeah thats almost classic, good idea dumbass.
  #2  
Old 05-22-2011, 05:25 AM
Zuranthium Zuranthium is offline
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I'm not bashing the devs and I think what they are doing is quite amazing. I just have my own ideas to express that I believe would be beneficial for creating something truly special and lasting.

The only accurate part of your post was the "I can't figure it out" line. Because you truly can not, always reverting to attempted put-downs without any kind of analytical thought process or attempt to understand another viewpoint at all.

The original game designers never meant for characters to be twinked. Or to be power leveled via buffs from higher level characters or via free kills from people who Feign Death. Just because "classic EQ" had those properties, it doesn't mean that's how the game was supposed to be played. All of these problems I just listed were in fact fixed at a later date. There was a whole line of red tape the developers had to go through to make changes after the game become a corporate property, in addition to the time it took programmers to implement changes.
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Old 05-22-2011, 05:52 AM
Marley Marley is offline
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  #4  
Old 05-22-2011, 11:00 AM
Doors Doors is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Just because "classic EQ" had those properties, it doesn't mean that's how the game was supposed to be played. All of these problems I just listed were in fact fixed at a later date.
Yeah those problems were fixed at a later date, in later expansions, and the game fucking sucked then because of it. Thats why people come here to play a classic eq emu. You argue against twinking and powerleveling, with your head shoved so far up your own ass you can't even think straight.

Two things:

People rolling alts is good for the games population, not everyone wants to start from scratch every time they want an alt. Which leads me to my next point:
Twinking keeps the economy flowing. People constantly reroll and remake, which is why theres over 100+ people in EC tunnels daily.

item levels are a horrible idea, along with just about everything else you suggest. Get a fucking clue before you speak.
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Last edited by Doors; 05-22-2011 at 11:04 AM..
  #5  
Old 05-22-2011, 11:25 AM
Malrubius Malrubius is offline
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Way to post a troll poll. The Yes votes are at 99%, and the Yes votes lose. Feel better now?
  #6  
Old 05-22-2011, 06:42 PM
Zuranthium Zuranthium is offline
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Quote:
Originally Posted by Doors [You must be logged in to view images. Log in or Register.]
Yeah those problems were fixed at a later date, in later expansions, and the game fucking sucked then because of it.
Nope, those changes were beneficial ones. The game sucked for a multitude of other reasons. And I'm not entirely sure, I'll have to look it up later, but I believe buffing lower level characters might have actually been nerfed in the classic era (at least for certain spells).

Quote:
Originally Posted by Doors [You must be logged in to view images. Log in or Register.]
People rolling alts is good for the games population, not everyone wants to start from scratch every time they want an alt.
You don't have to start from scratch, you can fully equip your new characters with LEVEL APPROPRIATE gear. When characters become twinked beyond that point, though, it detracts from the game experience of newer players (or people who do want to work through the lower level content because they enjoy it) because then you just have a few low-bies running around killing everything in Crushbone. This not only makes it frustrating for other people to level but also removes the social component of the game and the component working/fighting together.

Quote:
Originally Posted by Doors [You must be logged in to view images. Log in or Register.]
Twinking keeps the economy flowing. People constantly reroll and remake, which is why theres over 100+ people in EC tunnels daily.
Terrible argument and the exact opposite of reality.

If people weren't allowed to twink so heavily they would still be in EC buying equipment for their characters, it would just be lower level equipment. They would in fact be in EC more frequently because they would have to continually upgrade their equipment as their character levels, which means that people would be able to sell all kinds of equipment that simply gets passed over right now. And since people would have to use level-appropriate gear, it means that gear created by tradeskills would actually be worth selling.

Quote:
Originally Posted by Doors [You must be logged in to view images. Log in or Register.]
Item levels are a horrible idea.
Items already have level requirements to use many of their properties. There is also a damage cap on weapons before level 20. The idea I'm talking about is already in place within the game, it just needs to be expanded.
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  #7  
Old 05-22-2011, 06:54 PM
soup soup is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Nope, those changes were beneficial ones. The game sucked for a multitude of other reasons. And I'm not entirely sure, I'll have to look it up later, but I believe buffing lower level characters might have actually been nerfed in the classic era (at least for certain spells).



You don't have to start from scratch, you can fully equip your new characters with LEVEL APPROPRIATE gear. When characters become twinked beyond that point, though, it detracts from the game experience of newer players (or people who do want to work through the lower level content because they enjoy it) because then you just have a few low-bies running around killing everything in Crushbone. This not only makes it frustrating for other people to level but also removes the social component of the game and the component working/fighting together.



Terrible argument and the exact opposite of reality.

If people weren't allowed to twink so heavily they would still be in EC buying equipment for their characters, it would just because lower level equipment. They would in fact be in EC more frequently because they would have to continually upgrade their equipment as their character levels, which means that people would be able to sell all kinds of equipment that simply gets passed over right now. And since people would have to use level-appropriate gear, it means that gear created by tradeskills would actually be worth selling.



Items already have level requirements to use many of their properties. There is also a damage cap on weapons before level 20. The idea I'm talking about is already in place within the game, it just needs to be expanded.
Go make your own server.
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