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Old 09-09-2019, 01:56 AM
feniin feniin is offline
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Hole Fall was never survivable on live in-era without DA.
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Old 09-09-2019, 02:15 AM
Triode Triode is offline
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Quote:
Originally Posted by feniin [You must be logged in to view images. Log in or Register.]
Hole Fall was never survivable on live in-era without DA.
Thanks for confirming. I had hoped maybe near max safe fall would be enough to weather it with the fps change but assumed not.
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Old 09-09-2019, 03:06 AM
Jimjam Jimjam is offline
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Originally Posted by feniin [You must be logged in to view images. Log in or Register.]
Hole Fall was never survivable on live in-era without DA.
Not true, you just /quit close to the ground then when you next log in you'd be back where you left off but with zero velocity and as such the short fall would be quite survivable.

I wouldn't be suprised if /load could also circumvent it.
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Old 09-09-2019, 04:14 AM
Tethler Tethler is offline
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
Not true, you just /quit close to the ground then when you next log in you'd be back where you left off but with zero velocity and as such the short fall would be quite survivable.

I wouldn't be suprised if /load could also circumvent it.
Are you sure that worked? Your character doesn't poof the second you /q and you can take damage and die to mobs in that time. I would think fall damage would stick too, but then again, I never tried.
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