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Old 09-06-2019, 02:01 PM
tsuchang tsuchang is offline
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Yep on the Iksar monk.
Howz about make an Erudite necro and make lots of money in the warrens while you level like crazy, the switch to Paineel guards to make plat to tweek the Iki monk? I say Erudite because you can sell the bronze stuff from warrens to paineel vendors. That faction grind is amazingly long for other races.
Then go strength to beat the crud out of the mobs. It won't help a bit in carrying stuff, but then you made enough plat to buy some tinkers bags so <big smile> there is that.
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Old 09-06-2019, 07:37 PM
Danth Danth is offline
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Slight correction for some folks in this thread: Monks get 20 points to allocate at creation, not 25.

Starting statistics hardly matter for a Monk. Strength isn't too big a deal because the Monk weight limit means Monks don't generally get too close to the encumbrance limit anyway. It's a choice, in effect, between doing very slightly more damage prior to the strength cap, or having a couple per cent more hit points prior to the stamina cap. Can't go wrong no matter what do you because the points simply don't have enough of an impact to make or break a character. If you really want to hedge your bets you can stick 10 points in each.

Lojik: Charisma isn't a totally daft idea on a class that regularly converts money to gems and vice versa using NPC vendors. Again, though, the difference from 20 points is slight so the above philosophy of near-indifference still applies.

Danth
Last edited by Danth; 09-06-2019 at 07:39 PM..
  #3  
Old 09-07-2019, 11:12 AM
loramin loramin is offline
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Quote:
Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
Slight correction for some folks in this thread: Monks get 20 points to allocate at creation, not 25.

Starting statistics hardly matter for a Monk. Strength isn't too big a deal because the Monk weight limit means Monks don't generally get too close to the encumbrance limit anyway. It's a choice, in effect, between doing very slightly more damage prior to the strength cap, or having a couple per cent more hit points prior to the stamina cap. Can't go wrong no matter what do you because the points simply don't have enough of an impact to make or break a character. If you really want to hedge your bets you can stick 10 points in each.

Lojik: Charisma isn't a totally daft idea on a class that regularly converts money to gems and vice versa using NPC vendors. Again, though, the difference from 20 points is slight so the above philosophy of near-indifference still applies.

Danth
Quote:
Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
the difference from 20 points is slight so the above philosophy of near-indifference still applies.
Sensible talk about statistics in EverQuest!?! Sir I think you're in the wrong forum [You must be logged in to view images. Log in or Register.]
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