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Old 08-03-2019, 07:52 PM
Zuranthium Zuranthium is offline
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Originally Posted by fortior [You must be logged in to view images. Log in or Register.]
It's not real competition.
LOL, it's exactly "real competition". Most damage done = win. The same as whoever is the highest jumper or fast runner or scores the most goals, wins in an athletic competition. What's not real competition is declaring everyone a winner regardless of skill and performance (which is what the original PnP catered to), or even worse, the current p99 mechanic of people being able to own a camp by doing nothing but sitting around. That mechanic not only rewards having no skill, but also actively blocks other people from even trying.

Similarly, the mechanic of "who tags a spawn first" when that's an option is extremely stupid as well; something that essentially comes down to random luck or who happens to live closest to the server host, to have the fastest ping.

The biggest issue is zerg guilds for high end content, and that exists these days regardless of being allowed to have competition via DPS or not. In actual classic-era Everquest, a huge zerg force would lag people out, and thus actually make it less desirable have huge numbers at a single raid. Which is a really good argument for why p99 should implement raid size limits: it would recreate how classic EQ actually played. They already nerfed AOE farming with the argument that people couldn't do it to such an extent back then because of getting lagged out (and that's entirely true).

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Originally Posted by fortior [You must be logged in to view images. Log in or Register.]
It's implementing the one kind of competition your favorite classes excel at while preventing the other classes from fighting back through pvp.
Has nothing to do with my favorite classes, only the facts of how the game actually was. Other classes aren't prevented from fighting back either, what are you talking about? Melee were relatively weak until Kunark, but that's simply classic. Even still, a melee with decent weapons in 1999 can still add more DPS to the score total than a Wizard. If you are contesting a high content area, then a "burst" caster allows you to win specific NPC's, but means you will lose many as well.

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Originally Posted by Halfcell [You must be logged in to view images. Log in or Register.]
Zuranthium, whether it is "classic" or not, p99's history has pretty clearly proven that the PnP is necessary. Hell it's present shows that. Riot had a BP of Eradication ninjalooted not a week ago. How many times would I have to train that guy, or steal his kills, or how much would I have to ruin his reputation to make that a fair trade?
The answer is entirely up to you. That's supposed to be how a real MMORPG operates.

If an item at a raid is ninjalooted by someone not in the guild, then it inherently means the guild failed anyway. The rules of the game are that corpses become unlocked to the non-winning party after a certain amount of time. The world owns the corpse at that point, not any individual group. Also, the concept of "ninjalooting" was in fact ALLOWED by Rogues during early era Everquest! Their pick pocket skill was designed to do exactly that. They were supposed to be shadowy figures within the game, not DPS bots.

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Originally Posted by Halfcell [You must be logged in to view images. Log in or Register.]
Another example, I took a shot at soloing Aillysh the other day on my shaman. You are telling me that someone should have been able to roll up and memblur her at 5% and steal that kill? With no repercussions? I guess I could just follow them around for weeks and train them every chance I had right.
Damage dealt = the winner. If you did 95% damage, then you're the winner. Memblur shouldn't be working like that; people in 1999 weren't aware of the mechanic, if it was even working like that at the time (or may have been told not to do it by GM's), otherwise top guilds would have used it early on to power level their alts. Something like this falls under the realm of what would have been considered an exploit, so it's not allowed.
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Last edited by Zuranthium; 08-03-2019 at 07:58 PM..
  #2  
Old 08-03-2019, 08:02 PM
fortior fortior is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
LOL, it's exactly "real competition". Most damage done = win. The same as whoever is the highest jumper or fast runner or scores the most goals, wins in an athletic competition. What's not real competition is declaring everyone a winner regardless of skill and performance (which is what the original PnP catered to), or even worse, the current p99 mechanic of people being able to own a camp by doing nothing but sitting around. That mechanic not only rewards having no skill, but also actively blocks other people from even trying.

Similarly, the mechanic of "who tags a spawn first" when that's an option is extremely stupid as well; something that essentially comes down to random luck or who happens to live closest to the server host, to have the fastest ping.
Rules you don't like: rules giving melees good odds as well.

Rules you do like: rules which allow any caster anywhere to take a mob a melee player wants without any recourse.

I get it, you want to have an easier time on the new server, but you should really just get good instead of hiding your real intentions behind another twenty-line forum post about how the PnP should be nixed (but please don't enable PvP because my poor caster butt might get owned!)

Green is going to recreate the classic video game. The classic experience will never be recreated, unless you want to put everyone on dial-up again, blind casters while medding, remove wikis, etc. The classic video game environment is recreated, everything else (PnP, /petition rules, player agreements) doesn't have to adhere to your memories. If p99's community was on classic EQ from day 1, the PnP would have been implemented on day 2.
Last edited by fortior; 08-03-2019 at 08:05 PM..
  #3  
Old 08-03-2019, 08:59 PM
Zuranthium Zuranthium is offline
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Quote:
Originally Posted by fortior [You must be logged in to view images. Log in or Register.]
Rules you don't like: rules giving melees good odds as well.

Rules you do like: rules which allow any caster anywhere to take a mob a melee player wants without any recourse.

I get it, you want to have an easier time on the new server, but you should really just get good instead of hiding your real intentions behind another twenty-line forum post about how the PnP should be nixed
This is incredibly stupid. Take your entirely wrong assumptions and straw-man arguments elsewhere.

Quote:
Originally Posted by fortior [You must be logged in to view images. Log in or Register.]
Green is going to recreate the classic video game.
The classic video game is exactly as I have been describing. You just don't understand what EQ was, or don't want to listen to the facts.

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Originally Posted by fortior [You must be logged in to view images. Log in or Register.]
The classic experience will never be recreated, unless you want to put everyone on dial-up again, blind casters while medding, remove wikis, etc.
That wouldn't recreate the classic experience, since we already have the zone/mechanics knowledge, and things like casters needing to look at the spellbook is in fact "the classic video game". Nor can wikis be controlled by a developer; they are inherent to the internet now.

Something close to (or better than...) the classic experience can be recreated, but it won't happen using the exact classic game code. Regardless, if creating the classic code accurately is what p99 is purporting to do, then that's what they should do. This includes the PnP (or lack thereof), as it is literally a game code set forth by the original designers, as in any D&D game.

However, there have been modifications on p99 that strive to make it closer to the classic experience, rather than the exact game code at the time. Some things will always be a battle between "how the game actually played decades ago" vs "how the game code works with modern technology and player knowledge". With more than 1 type of server, the devs don't need to limit themselves to one specific thing in the first place. There are options, and we don't yet know the exact Green server specifics.

Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
CSR classic since beta.
...and your point is? That only solidifies exactly what I've said. People were banned only for exploits or hate speech before the PnP. Also where are you pulling that from?
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Last edited by Zuranthium; 08-03-2019 at 09:04 PM..
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