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#1
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Similarly, the mechanic of "who tags a spawn first" when that's an option is extremely stupid as well; something that essentially comes down to random luck or who happens to live closest to the server host, to have the fastest ping. The biggest issue is zerg guilds for high end content, and that exists these days regardless of being allowed to have competition via DPS or not. In actual classic-era Everquest, a huge zerg force would lag people out, and thus actually make it less desirable have huge numbers at a single raid. Which is a really good argument for why p99 should implement raid size limits: it would recreate how classic EQ actually played. They already nerfed AOE farming with the argument that people couldn't do it to such an extent back then because of getting lagged out (and that's entirely true). Quote:
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If an item at a raid is ninjalooted by someone not in the guild, then it inherently means the guild failed anyway. The rules of the game are that corpses become unlocked to the non-winning party after a certain amount of time. The world owns the corpse at that point, not any individual group. Also, the concept of "ninjalooting" was in fact ALLOWED by Rogues during early era Everquest! Their pick pocket skill was designed to do exactly that. They were supposed to be shadowy figures within the game, not DPS bots. Quote:
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Last edited by Zuranthium; 08-03-2019 at 07:58 PM..
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#2
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Rules you do like: rules which allow any caster anywhere to take a mob a melee player wants without any recourse. I get it, you want to have an easier time on the new server, but you should really just get good instead of hiding your real intentions behind another twenty-line forum post about how the PnP should be nixed (but please don't enable PvP because my poor caster butt might get owned!) Green is going to recreate the classic video game. The classic experience will never be recreated, unless you want to put everyone on dial-up again, blind casters while medding, remove wikis, etc. The classic video game environment is recreated, everything else (PnP, /petition rules, player agreements) doesn't have to adhere to your memories. If p99's community was on classic EQ from day 1, the PnP would have been implemented on day 2. | |||
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Last edited by fortior; 08-03-2019 at 08:05 PM..
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#3
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Something close to (or better than...) the classic experience can be recreated, but it won't happen using the exact classic game code. Regardless, if creating the classic code accurately is what p99 is purporting to do, then that's what they should do. This includes the PnP (or lack thereof), as it is literally a game code set forth by the original designers, as in any D&D game. However, there have been modifications on p99 that strive to make it closer to the classic experience, rather than the exact game code at the time. Some things will always be a battle between "how the game actually played decades ago" vs "how the game code works with modern technology and player knowledge". With more than 1 type of server, the devs don't need to limit themselves to one specific thing in the first place. There are options, and we don't yet know the exact Green server specifics. Quote:
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Last edited by Zuranthium; 08-03-2019 at 09:04 PM..
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