![]() |
|
|
|
#1
|
||||
|
Quote:
1. a strong pet with associated buffs etc. 2. no CC capacity Where they deviated is their 'play styles' aka they were two different type of pet classes. Beastlord's were the quintessential "grouping pet class" with all the perks you mentioned in your post...in addition with a bit of gear and a few AAs they could also tank general PoP Era group content okay. Mages on the other hand we're the "utility/ burst damage pet class", more burst dps, nukes, coth, resist debuff and item summoning, would get smoked in melee range. It's just a matter of perspective. One of the funnest duo's I did for general kunark exploring was a beastlord + druid combo.....BY GOD YOU COULD DESTROY KUNARK CONTENT FOR AAs, it had everything. Chardok was one of my favorite locations with the Druid DCing a doggie...the Beatlord Pet...the beastlords slow...the beastlord tanking...the beastlord pet dpsing...the druid DC pet dpsing...the druid healing and general CC works... | |||
|
Last edited by White_knight; 07-31-2019 at 05:41 AM..
|
|
|||
|
#2
|
||||
|
Quote:
The tankiness and extra utility of the Beastlord in comparison to the Mage is what made the class feel quite unfair and overreaching on already existing territory. They were performing the same jobs for the usual group composition, but Beastlords didn't have to worry about being squishy and could provide damage mitigation (slow) and downtime healing, not to mention SoW, if it was needed for a more ragtag kind of party. Call of the Hero was more of a Raid thing for Mages; wasn't usually a relevant general group ability.
__________________
| |||
|
|
||||
![]() |
|
|