Project 1999

Go Back   Project 1999 > General Community > Rants and Flames

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 07-25-2019, 02:50 PM
Xulia Xulia is offline
Sarnak

Xulia's Avatar

Join Date: Dec 2014
Location: Charlotte
Posts: 232
Default

Quote:
Originally Posted by Kazik [You must be logged in to view images. Log in or Register.]
If you get better at something the more you do it, would you say that activity requires skill?
I would examine that claim based upon the activity in question. Let's take the old ToV pulls to the ent as an example:

You can only understand a virtual 3-dimensional space so far before you run out of space to explore, and this can be said for Spells and in-game Actions. It is possible without ever having played the game to mathematically plot the quickest path for a character to take based on their move speed, target's move speed, distance to travel, spells available, and distance moved/second where there will never be a way to improve. If you accept that your character will always move at a certain speed, the dragons would have moved at a certain speed, and the zone isn't geographically changing in any way, it's entirely possible that someone with no prior EverQuest experience could do what you've done rendering your 'skill' obsolete.

So to answer your question with another question - Can you call it a skill when it's applied math?

Quote:
Originally Posted by Kazik [You must be logged in to view images. Log in or Register.]
This sentence makes no sense.
It's nobody else's problem that you don't get it.
__________________
  #2  
Old 07-25-2019, 03:31 PM
Kazik Kazik is offline
Aviak


Join Date: May 2016
Posts: 50
Default

Quote:
Originally Posted by Xulia [You must be logged in to view images. Log in or Register.]
I would examine that claim based upon the activity in question. Let's take the old ToV pulls to the ent as an example:

You can only understand a virtual 3-dimensional space so far before you run out of space to explore, and this can be said for Spells and in-game Actions. It is possible without ever having played the game to mathematically plot the quickest path for a character to take based on their move speed, target's move speed, distance to travel, spells available, and distance moved/second where there will never be a way to improve. If you accept that your character will always move at a certain speed, the dragons would have moved at a certain speed, and the zone isn't geographically changing in any way, it's entirely possible that someone with no prior EverQuest experience could do what you've done rendering your 'skill' obsolete.

So to answer your question with another question - Can you call it a skill when it's applied math?
The problem here is that you're assuming NToV is a static environment. It's not. There are many variables you can't account for (see: your guild leader training wyverns).

Quote:
Originally Posted by Xulia [You must be logged in to view images. Log in or Register.]
I doubt you spend much time --if at all--talking to other people without failing to be condescending so it's not your fault for misunderstanding.
How does being condescending relate in any way with what you feel is a misunderstanding?
  #3  
Old 07-25-2019, 04:00 PM
Xulia Xulia is offline
Sarnak

Xulia's Avatar

Join Date: Dec 2014
Location: Charlotte
Posts: 232
Default

Quote:
Originally Posted by Kazik [You must be logged in to view images. Log in or Register.]
The problem here is that you're assuming NToV is a static environment. It's not. There are many variables you can't account for (see: your guild leader training wyverns).
I never argued it was static - poor attempt at a strawman - but it IS bound by very specific and observable rules (respawn timers, roaming paths, aggro range) Rules that can be memorized and exploited.

Quote:
Originally Posted by Kazik [You must be logged in to view images. Log in or Register.]
How does being condescending relate in any way with what you feel is a misunderstanding?
Correction - again - you failed to be condescending. Just like you failed to strawman my previous point.
__________________
  #4  
Old 07-25-2019, 04:42 PM
Kazik Kazik is offline
Aviak


Join Date: May 2016
Posts: 50
Default

Quote:
Originally Posted by Xulia [You must be logged in to view images. Log in or Register.]
I never argued it was static - poor attempt at a strawman - but it IS bound by very specific and observable rules (respawn timers, roaming paths, aggro range) Rules that can be memorized and exploited.



Correction - again - you failed to be condescending. Just like you failed to strawman my previous point.
This really highlights just how little experience and understanding you have with the game. EverQuest isn't a perfect-information game. You can't memorize all the moving parts, player actions, server and programming quirks going on in ToV. There is simply too much hidden information from the user.

Your half baked pseudo intellectual nonsense is exhausting. You're like a poorly sketched draft of what a child believes a clever individual sound like.

I'm done wasting any more time with this. Good luck in life.
  #5  
Old 07-26-2019, 09:31 PM
Xulia Xulia is offline
Sarnak

Xulia's Avatar

Join Date: Dec 2014
Location: Charlotte
Posts: 232
Default

Quote:
Originally Posted by Kazik [You must be logged in to view images. Log in or Register.]

I'm done wasting any more time with this. Good luck in life.
Cool - be easy man, have a good one.
__________________
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 11:10 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.