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Old 03-12-2010, 03:34 PM
Ferok Ferok is offline
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Quote:
Originally Posted by Rael [You must be logged in to view images. Log in or Register.]
But 90% of the spawns, items, quests etc will be the same so can just be ported across from PEQ. People are talking like they're gonna have to recode every quest in perl and determine every mob's spawnpoint, which shouldn't be needed if the other eqemu projects share that info.
Assuming the 90% figure is accurate, don't assume that 10% of Kunark is some trivial amount of content.

There's also the project unto itself of determining what changed since then, and when, where, and how. Also not trivial, especially considering PEQ is known to contain quite a bit of custom content. Identifying that should be a little easier, but what do I know.

Further, I imagine that the Kunark stuff will only get looked into heavily once most of the issues with "classic" are worked out. I don't know whether the devs have already started in with Kunark, but it wouldn't surprise me if they hadn't.
 


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