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#1
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Except what inevitably happens is that one team surges in numbers, and the whole thing turns into a gang mentality. With one side always winning, and the other always losing, interest in continuing fades fast.
WoW has encountered this now for several years. Just look at the imbalance with Hoarde vs. Alliance. They have tried MANY diff things to try to balance it out, and none so far have worked. Thats why they kinda killed off the PvP seasons that used to occur years ago. PvP in EQ was NEVER popular. Not on live, not on p99. Just because Red USED to have more players than now, that didn't make it popular. The numbers were never even close. There simply isn't enough interest in it to warrant the vast resources to provide it. Quit kicking a dead horse. That horse died long, long ago.
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"An optimist will tell you the glass is half-full; the pessimist, half-empty; and the engineer will tell you the glass is twice the size it needs to be."
"The only difference between the saint and the sinner is that every saint has a past, and every sinner has a future." --Oscar Wilde | ||
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#2
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Quote:
On to your second thing you were factually incorrect about, PvP seasons in WoW. I can only assume you are referring to arena seasons here as that's the only thing they had seasons for. You imply that Blizzard "kinda killed off the PvP seasons that used to occur years ago" due to population imbalances between Horde and Alliance. Well first of all, when I last played WoW about a year ago, arena seasons were alive and well. Unless this murder occurred sometime since then, which I doubt, they are still alive and well. Secondly, population imbalance has exactly jack squat to do with arena. It is possible and quite common to have a Horde vs. Horde arena match or Alliance vs. Alliance. Lastly, in answer to your last factually incorrect statement which is that PvP servers were not popular on live. When I started playing on EQ around the time Kunark launched, I started on VZ. Back then, they showed the actual population of servers on the select screen and VZ and TZ were always up around 1500 and I want to say RZ would peak out about 1200. They weren't the most populated servers but they weren't the least either. They were kind of middle of the pack. I started on Sullon after Luclin came out and even though the server had been up and running for awhile, it was still very busy. Almost every zone had people in them. So yeah, pvp servers were popular in live. They all had healthy player populations. I will wrap this up with this. Who died and put you in charge of deciding what does and doesn't warrant use of resources? What difference does it make to you if they make a pvp teams server? It's not like it would take anything away from your experience on the pve servers. | |||
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